My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Electro Dragon Goblin Giant Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Goblin Giant Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Barbarians Witch Electro Dragon Lumberjack
Zap
Skeletons Witch Goblin Giant
Barbarian Barrel
Skeletons Barbarians Witch Royal Ghost Lumberjack
The Log
Skeletons Barbarians Witch Lumberjack
Earthquake
Skeletons Barbarians Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Barbarians Witch Electro Dragon Royal Ghost Lumberjack
Fireball
Barbarians Witch Electro Dragon Lumberjack
Poison
Barbarians Witch Electro Dragon
Lightning
Witch Electro Dragon Lumberjack
Rocket
Barbarians Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Royal Ghost Lumberjack Barbarians Witch Electro Dragon Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Skeletons Royal Ghost Lumberjack Barbarians

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Witch
Goblin Giant Royal Ghost Lumberjack
Electro Dragon
Goblin Giant
Lightning
Goblin Giant
Goblin Giant
Witch Electro Dragon Lightning Lumberjack
Royal Ghost
Witch Lumberjack
Lumberjack
Witch Goblin Giant Royal Ghost

Defense Synergies 0 8

Skeletons
Witch Electro Dragon Royal Ghost Lumberjack
Barbarians
Witch
Skeletons Electro Dragon Royal Ghost Lumberjack
Electro Dragon
Skeletons Witch Lumberjack
Lightning
Goblin Giant
Royal Ghost
Skeletons Witch
Lumberjack
Skeletons Witch Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon Goblin Giant
Barbarians Lumberjack Skeletons Witch Electro Dragon
Barbarians Witch Lumberjack Skeletons Electro Dragon Lightning
Barbarians Witch Lumberjack Skeletons Electro Dragon
Lightning Barbarians Lumberjack
Skeletons Electro Dragon Royal Ghost Lumberjack
Lightning Witch Electro Dragon
Lightning Barbarians Electro Dragon Goblin Giant
Barbarians Witch Skeletons Lumberjack
Skeletons Barbarians Royal Ghost Lumberjack
Barbarians Witch Skeletons Electro Dragon Goblin Giant Royal Ghost Lumberjack
Witch Electro Dragon
Barbarians Lumberjack Skeletons Witch Electro Dragon Lightning
Barbarians Witch Electro Dragon Royal Ghost Lumberjack
Barbarians Lumberjack
Barbarians Lightning Lumberjack
Barbarians Skeletons Witch Electro Dragon Lumberjack
Barbarians Witch Electro Dragon Royal Ghost Lumberjack
Witch Barbarians Electro Dragon Royal Ghost Lumberjack
Barbarians Lumberjack
Royal Ghost Barbarians Witch Electro Dragon Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Skeletons Witch Royal Ghost
Electro Dragon Lightning Royal Ghost Lumberjack
Barbarians Lumberjack Skeletons Witch Electro Dragon Lightning Goblin Giant
Lightning Lumberjack Barbarians Goblin Giant
Barbarians Skeletons Witch Goblin Giant Lumberjack
Skeletons Witch Electro Dragon Goblin Giant
Skeletons Barbarians Witch Lightning Goblin Giant Lumberjack
Barbarians Goblin Giant Lumberjack
Electro Dragon Lightning Skeletons Barbarians Witch
Witch Skeletons Barbarians Goblin Giant
Barbarians Witch Electro Dragon Lumberjack
Lightning Barbarians Goblin Giant
Barbarians Lightning Skeletons Witch Goblin Giant Lumberjack
Barbarians Witch Electro Dragon
Barbarians Witch Electro Dragon Skeletons Lightning Goblin Giant Lumberjack
Barbarians Witch Electro Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Royal Ghost
Electro Dragon Royal Ghost
Lightning Electro Dragon Goblin Giant
Lightning Barbarians
Witch Electro Dragon Goblin Giant
Witch
Electro Dragon Lightning
Electro Dragon Lightning
Lightning Electro Dragon Lumberjack
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Electro Dragon
Lightning
Lightning Witch Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning Electro Dragon
Lightning Witch Electro Dragon
Lightning
Lightning
Lightning
Lightning Barbarians Electro Dragon
Witch Electro Dragon
Witch
Witch Electro Dragon Lightning Royal Ghost
Lightning Witch Electro Dragon
Lightning
Lightning Witch Electro Dragon
Electro Dragon Lightning Witch
Lightning
Lightning Electro Dragon
Lightning Electro Dragon
Lightning
Lightning Barbarians Witch Electro Dragon
Lightning Witch Electro Dragon
Lightning Electro Dragon Lumberjack
Electro Dragon Lightning
Lightning
Electro Dragon
Electro Dragon Witch Lightning
Witch Electro Dragon Lightning
Electro Dragon Lightning Witch Goblin Giant Royal Ghost

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