My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Giant Skeleton
Giant Snowball
Spear Goblins Goblin Gang Hog Rider
Zap
Spear Goblins Goblin Gang
Barbarian Barrel
Spear Goblins Goblin Gang Giant Skeleton Magic Archer
The Log
Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Spear Goblins Goblin Gang
Royal Delivery
Spear Goblins Goblin Gang Mini P.E.K.K.A Hog Rider Giant Skeleton Magic Archer
Fireball
Goblin Gang Hog Rider Magic Archer
Poison
Spear Goblins Goblin Gang Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap Rage Goblin Gang Mini P.E.K.K.A Hog Rider Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap Rage Goblin Gang

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang Mini P.E.K.K.A Giant Skeleton
Zap
Hog Rider Spear Goblins Mini P.E.K.K.A Giant Skeleton Magic Archer
Goblin Gang
Hog Rider Spear Goblins Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Spear Goblins Zap Goblin Gang Hog Rider Rage Giant Skeleton Magic Archer
Hog Rider
Spear Goblins Zap Goblin Gang Rage Mini P.E.K.K.A Giant Skeleton Magic Archer
Rage
Hog Rider Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Spear Goblins Zap Goblin Gang Mini P.E.K.K.A Hog Rider Rage Magic Archer
Magic Archer
Zap Mini P.E.K.K.A Hog Rider Giant Skeleton

Defense Synergies 1 12

Spear Goblins
Zap Goblin Gang Mini P.E.K.K.A Giant Skeleton
Zap
Mini P.E.K.K.A Spear Goblins Goblin Gang Giant Skeleton Magic Archer
Goblin Gang
Spear Goblins Zap Mini P.E.K.K.A Giant Skeleton Magic Archer
Mini P.E.K.K.A
Zap Spear Goblins Goblin Gang Magic Archer
Hog Rider
Rage
Giant Skeleton
Spear Goblins Zap Goblin Gang Magic Archer
Magic Archer
Zap Goblin Gang Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Magic Archer
Mini P.E.K.K.A Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Goblin Gang Spear Goblins Zap Magic Archer
Spear Goblins Zap Goblin Gang Magic Archer
Zap Giant Skeleton Magic Archer
Mini P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Mini P.E.K.K.A Giant Skeleton
Goblin Gang Spear Goblins Zap Giant Skeleton Magic Archer
Spear Goblins Zap Goblin Gang Magic Archer
Mini P.E.K.K.A Zap Goblin Gang Giant Skeleton
Zap Goblin Gang Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A
Spear Goblins Zap Goblin Gang Magic Archer
Zap Spear Goblins Giant Skeleton Magic Archer
Mini P.E.K.K.A
Goblin Gang Spear Goblins Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Zap Giant Skeleton
Zap Goblin Gang Mini P.E.K.K.A Magic Archer
Goblin Gang Giant Skeleton Spear Goblins Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Giant Skeleton Zap
Giant Skeleton Goblin Gang Mini P.E.K.K.A
Zap Goblin Gang Magic Archer
Goblin Gang Mini P.E.K.K.A Spear Goblins Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton Spear Goblins Mini P.E.K.K.A Magic Archer
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Zap Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Goblin Gang
Magic Archer
Goblin Gang Spear Goblins Zap Mini P.E.K.K.A Giant Skeleton Magic Archer
Zap Mini P.E.K.K.A Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Giant Skeleton
Zap Magic Archer
Giant Skeleton Magic Archer
Giant Skeleton
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Zap Magic Archer
Zap
Goblin Gang Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Magic Archer
Magic Archer
Zap Magic Archer
Spear Goblins Zap Magic Archer
Magic Archer
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Giant Skeleton Magic Archer
Zap
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap
Mini P.E.K.K.A
Zap Magic Archer
Zap Magic Archer
Giant Skeleton
Magic Archer
Zap Spear Goblins Goblin Gang Magic Archer
Zap Magic Archer
Goblin Gang Mini P.E.K.K.A Magic Archer
Zap Magic Archer
Zap Giant Skeleton
Zap Goblin Gang Giant Skeleton Magic Archer
Zap Magic Archer
Zap Giant Skeleton Magic Archer

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