My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Furnace Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Furnace Baby Dragon Cannon Cart Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Wall Breakers Baby Dragon Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Cannon Cart Giant Skeleton
Giant Snowball
Furnace Wall Breakers Baby Dragon
Zap
Furnace Wall Breakers Cannon Cart
Barbarian Barrel
Furnace Wall Breakers Cannon Cart Giant Skeleton Electro Wizard
The Log
Furnace Wall Breakers Cannon Cart Giant Skeleton
Earthquake
Furnace
Arrows
Furnace Wall Breakers
Royal Delivery
Wall Breakers Baby Dragon Cannon Cart Giant Skeleton Electro Wizard
Fireball
Furnace Wall Breakers Baby Dragon Cannon Cart Electro Wizard
Poison
Furnace Electro Wizard
Lightning
Ice Golem Furnace Baby Dragon Cannon Cart Electro Wizard
Rocket
Furnace Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Furnace Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Wall Breakers The Log Furnace Baby Dragon Electro Wizard Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Wall Breakers The Log Furnace

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Golem
Wall Breakers Furnace Baby Dragon Cannon Cart Electro Wizard
Furnace
Ice Golem Baby Dragon Cannon Cart Giant Skeleton
Wall Breakers
Ice Golem Baby Dragon The Log Electro Wizard
Baby Dragon
Ice Golem Furnace Wall Breakers Cannon Cart Giant Skeleton Electro Wizard
Cannon Cart
The Log Ice Golem Furnace Baby Dragon Electro Wizard
Giant Skeleton
Furnace Baby Dragon The Log Electro Wizard
The Log
Cannon Cart Wall Breakers Giant Skeleton
Electro Wizard
Ice Golem Wall Breakers Baby Dragon Cannon Cart Giant Skeleton

Defense Synergies 0 17

Ice Golem
Furnace Baby Dragon Cannon Cart Giant Skeleton The Log Electro Wizard
Furnace
Ice Golem Baby Dragon Cannon Cart Electro Wizard
Wall Breakers
Baby Dragon
Ice Golem Furnace Cannon Cart Giant Skeleton The Log
Cannon Cart
Ice Golem Furnace Baby Dragon Giant Skeleton Electro Wizard
Giant Skeleton
Ice Golem Baby Dragon Cannon Cart The Log Electro Wizard
The Log
Ice Golem Baby Dragon Giant Skeleton Electro Wizard
Electro Wizard
Ice Golem Furnace Cannon Cart Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Baby Dragon The Log Electro Wizard
Furnace Cannon Cart The Log Electro Wizard
Furnace Cannon Cart Giant Skeleton Electro Wizard
Furnace Cannon Cart Electro Wizard
Giant Skeleton The Log
The Log Furnace Baby Dragon Cannon Cart Electro Wizard
Furnace Electro Wizard Baby Dragon
Ice Golem Baby Dragon Cannon Cart Giant Skeleton The Log Electro Wizard
Furnace
Ice Golem Cannon Cart Giant Skeleton Electro Wizard
Electro Wizard Ice Golem Furnace Baby Dragon Cannon Cart Giant Skeleton The Log
Furnace Baby Dragon Electro Wizard
Furnace Cannon Cart Giant Skeleton The Log Electro Wizard
Furnace Baby Dragon Cannon Cart The Log Electro Wizard
Furnace Cannon Cart Electro Wizard
Furnace The Log Electro Wizard
Furnace Cannon Cart Electro Wizard
Furnace Baby Dragon Cannon Cart The Log Electro Wizard
Furnace Baby Dragon The Log Ice Golem Cannon Cart Giant Skeleton Electro Wizard
Cannon Cart Electro Wizard
Furnace Baby Dragon Cannon Cart Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Furnace Cannon Cart Giant Skeleton Electro Wizard
Electro Wizard Ice Golem Baby Dragon Cannon Cart The Log
Giant Skeleton Ice Golem Furnace Cannon Cart The Log Electro Wizard
Giant Skeleton Ice Golem Cannon Cart The Log Electro Wizard
Giant Skeleton Cannon Cart
Furnace Ice Golem Baby Dragon Electro Wizard
Ice Golem Furnace Cannon Cart Giant Skeleton Electro Wizard
Giant Skeleton Cannon Cart
Giant Skeleton Electro Wizard Ice Golem Baby Dragon Cannon Cart The Log
Cannon Cart Giant Skeleton
Giant Skeleton The Log Electro Wizard
Cannon Cart Giant Skeleton Ice Golem
Furnace Baby Dragon Cannon Cart
Electro Wizard Ice Golem Furnace Baby Dragon Cannon Cart Giant Skeleton The Log
Ice Golem Baby Dragon Cannon Cart Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Electro Wizard
Baby Dragon Cannon Cart Giant Skeleton The Log
Cannon Cart Ice Golem Giant Skeleton The Log
Furnace Baby Dragon The Log
Ice Golem Furnace Baby Dragon
Furnace Baby Dragon The Log
The Log Ice Golem Baby Dragon
The Log
Electro Wizard
Cannon Cart The Log Electro Wizard
Baby Dragon
Ice Golem Baby Dragon Cannon Cart The Log
Baby Dragon Cannon Cart
Ice Golem Furnace Baby Dragon Cannon Cart The Log
Furnace Baby Dragon Cannon Cart The Log
Furnace Baby Dragon Cannon Cart The Log
Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
The Log
Baby Dragon Cannon Cart The Log
Ice Golem The Log Furnace Baby Dragon
The Log Baby Dragon Electro Wizard
Baby Dragon The Log
Baby Dragon The Log
Ice Golem Furnace Baby Dragon Electro Wizard
Electro Wizard
The Log
Electro Wizard
Giant Skeleton
The Log
Electro Wizard Cannon Cart
Baby Dragon Electro Wizard
The Log
Baby Dragon Cannon Cart Electro Wizard
The Log Ice Golem Baby Dragon
Giant Skeleton
Cannon Cart
Baby Dragon Giant Skeleton The Log Electro Wizard
Electro Wizard
Baby Dragon Cannon Cart Giant Skeleton The Log Electro Wizard

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