My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Guards
Giant Snowball
Cannon Wall Breakers Guards
Zap
Cannon Wall Breakers Guards
Barbarian Barrel
Cannon Wizard Wall Breakers Guards Executioner Electro Wizard
The Log
Cannon Wall Breakers Guards
Earthquake
Cannon Guards
Arrows
Wall Breakers Guards
Royal Delivery
Wizard Wall Breakers Guards Executioner P.E.K.K.A Electro Wizard
Fireball
Cannon Wizard Wall Breakers Executioner Electro Wizard
Poison
Cannon Wizard Guards Executioner Electro Wizard
Lightning
Cannon Wizard Executioner Electro Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Guards Fireball Electro Wizard Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Cannon Guards Fireball

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Wall Breakers Electro Wizard
Wizard
P.E.K.K.A
Wall Breakers
Fireball Electro Wizard
Guards
Executioner
P.E.K.K.A
P.E.K.K.A
Electro Wizard Wizard Executioner
Electro Wizard
P.E.K.K.A Fireball Wall Breakers

Defense Synergies 0 11

Cannon
Fireball Wizard Guards Electro Wizard
Fireball
Cannon Electro Wizard
Wizard
Cannon Guards P.E.K.K.A Electro Wizard
Wall Breakers
Guards
Cannon Wizard Executioner Electro Wizard
Executioner
Guards
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Cannon Fireball Wizard Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard Executioner Electro Wizard
P.E.K.K.A Cannon Executioner Electro Wizard
Cannon P.E.K.K.A Executioner Electro Wizard
Cannon P.E.K.K.A Guards Electro Wizard
Fireball P.E.K.K.A
Fireball Cannon Guards Executioner Electro Wizard
Electro Wizard Cannon Fireball Wizard Executioner
Cannon Fireball P.E.K.K.A Electro Wizard
Cannon P.E.K.K.A
Guards Cannon Electro Wizard
Guards Executioner Electro Wizard Cannon Fireball Wizard
Executioner Fireball Wizard Electro Wizard
Cannon P.E.K.K.A Fireball Wizard Guards Electro Wizard
Fireball Wizard Executioner Cannon Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Cannon Fireball P.E.K.K.A Electro Wizard
Wizard Cannon Fireball Executioner P.E.K.K.A Electro Wizard
Cannon Fireball Wizard Guards Executioner Electro Wizard
Wizard Executioner Cannon Fireball Guards Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Wizard Cannon Fireball Guards Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Wizard Executioner
Guards P.E.K.K.A Electro Wizard
Guards P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Cannon Guards Executioner
Fireball Wizard Executioner Electro Wizard
Guards P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball
P.E.K.K.A Cannon Guards
P.E.K.K.A Guards
P.E.K.K.A Fireball Guards Electro Wizard
P.E.K.K.A Cannon Fireball Wizard Guards Executioner
Wizard Cannon Fireball Executioner
Guards Electro Wizard Fireball Executioner P.E.K.K.A
Executioner Cannon Fireball Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Executioner Electro Wizard
Fireball
Fireball Guards
Fireball Wizard Executioner
Fireball Wizard Executioner
Wizard Executioner
Fireball Wizard Executioner
Fireball Wizard
Fireball Guards Electro Wizard
Fireball Wizard Electro Wizard
Fireball Wizard Executioner
Fireball Executioner
Fireball
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner
Fireball
Fireball Wizard Executioner Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard Executioner
Fireball Wizard Executioner Electro Wizard
Fireball Wizard
Fireball
Fireball Wizard Executioner Electro Wizard
Electro Wizard Fireball Wizard Guards
Fireball
Fireball Wizard
Fireball Electro Wizard
P.E.K.K.A
Fireball Wizard
Electro Wizard Fireball Guards
Fireball Wizard Executioner Electro Wizard
Fireball
Fireball Wizard Executioner Electro Wizard
Fireball Wizard Executioner
Fireball
Executioner P.E.K.K.A
Fireball Guards Electro Wizard
Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard

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