My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Flying Machine Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Flying Machine Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Lava Hound
Giant Snowball
Bats Skeleton Barrel Flying Machine Clone Lumberjack Lava Hound
Zap
Bats Skeleton Barrel Flying Machine Clone Lava Hound
Barbarian Barrel
Skeleton Barrel Clone Lumberjack
The Log
Skeleton Barrel Clone Lumberjack
Earthquake
Clone
Arrows
Bats Skeleton Barrel Flying Machine Clone Lava Hound
Royal Delivery
Bats Skeleton Barrel Flying Machine Clone Lumberjack Lava Hound
Fireball
Skeleton Barrel Flying Machine Clone Lumberjack Lava Hound
Poison
Bats Skeleton Barrel Flying Machine Clone Lava Hound
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Clone Fireball Flying Machine Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Clone

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Lava Hound Flying Machine Clone Lumberjack
Skeleton Barrel
Bats Fireball Clone Flying Machine Lumberjack Lava Hound
Fireball
Skeleton Barrel Lava Hound The Log
Flying Machine
Lava Hound Bats Skeleton Barrel Clone Lumberjack
Clone
Skeleton Barrel Lava Hound Bats Flying Machine Lumberjack
The Log
Fireball Lumberjack
Lumberjack
Bats Skeleton Barrel Flying Machine Clone The Log Lava Hound
Lava Hound
Bats Fireball Flying Machine Clone Skeleton Barrel Lumberjack

Defense Synergies 1 7

Bats
The Log Lumberjack
Skeleton Barrel
Fireball
Fireball
The Log Skeleton Barrel Lumberjack
Flying Machine
The Log Lumberjack
Clone
The Log
Fireball Bats Flying Machine Lumberjack
Lumberjack
Bats Fireball Flying Machine The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Flying Machine The Log
Lumberjack Bats Flying Machine The Log
Lumberjack Bats
Lumberjack Bats
Fireball The Log Lumberjack
Fireball The Log Bats Flying Machine Lumberjack
Bats Fireball Flying Machine
Skeleton Barrel Fireball Flying Machine The Log
Lumberjack
Lumberjack
Bats Fireball Flying Machine The Log Lumberjack
Bats Fireball Flying Machine
Lumberjack Bats Fireball Flying Machine The Log
Fireball Bats The Log Lumberjack
Lumberjack
Fireball The Log Lumberjack
Bats Fireball Lumberjack
Fireball Bats Flying Machine The Log Lumberjack
The Log Bats Fireball Flying Machine Lumberjack
Lumberjack
Bats Fireball Flying Machine The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball
Fireball Skeleton Barrel Flying Machine The Log Lumberjack
Lumberjack Bats The Log
Lumberjack Bats Fireball The Log
Lumberjack
Fireball Bats Skeleton Barrel Flying Machine
Bats Fireball Flying Machine Lumberjack
Lumberjack
Bats Fireball Flying Machine The Log
Bats Flying Machine Lumberjack
Fireball The Log
Fireball Lumberjack
Fireball Flying Machine
Bats Fireball Flying Machine The Log Lumberjack
Bats Fireball Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Flying Machine The Log
Fireball Skeleton Barrel Flying Machine The Log
Skeleton Barrel Fireball Flying Machine The Log
Skeleton Barrel Fireball Flying Machine The Log
Fireball The Log
Fireball Bats Skeleton Barrel Flying Machine
Flying Machine The Log
Fireball The Log Skeleton Barrel Flying Machine
Fireball The Log Skeleton Barrel Flying Machine
Bats Fireball Lumberjack
Skeleton Barrel Fireball Flying Machine The Log
Fireball Flying Machine
Flying Machine Skeleton Barrel Fireball The Log
Skeleton Barrel Fireball Flying Machine
Skeleton Barrel Fireball Flying Machine The Log
Skeleton Barrel Fireball Flying Machine The Log
Skeleton Barrel Fireball Flying Machine The Log
Fireball
Bats
Skeleton Barrel Fireball Flying Machine The Log
Skeleton Barrel Fireball Flying Machine The Log
Fireball The Log
Fireball
The Log
Skeleton Barrel Fireball Flying Machine The Log
The Log Fireball
Fireball The Log Skeleton Barrel Flying Machine
Fireball Skeleton Barrel Flying Machine The Log
Fireball Skeleton Barrel The Log
Bats Fireball Flying Machine
Bats Skeleton Barrel Fireball Flying Machine
Fireball
Fireball The Log
Fireball
Fireball The Log
Skeleton Barrel Bats Fireball Flying Machine
Fireball Flying Machine
The Log Fireball
Fireball Flying Machine Lumberjack
The Log Skeleton Barrel Fireball Flying Machine
Fireball
Flying Machine
Bats Fireball Flying Machine The Log
Bats Fireball Flying Machine
Skeleton Barrel Fireball Flying Machine The Log

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