My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Hog Rider P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider Skeleton Army
Giant Snowball
Bats Minion Horde Dart Goblin Hog Rider Skeleton Army Lumberjack
Zap
Bats Minion Horde Dart Goblin Skeleton Army
Barbarian Barrel
Dart Goblin Wizard Skeleton Army Lumberjack
The Log
Dart Goblin Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Minion Horde Dart Goblin Skeleton Army
Royal Delivery
Bats Minion Horde Dart Goblin Hog Rider Wizard Skeleton Army P.E.K.K.A Lumberjack
Fireball
Minion Horde Dart Goblin Hog Rider Wizard Skeleton Army Lumberjack
Poison
Bats Minion Horde Dart Goblin Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Dart Goblin Skeleton Army Hog Rider Lumberjack Minion Horde Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Dart Goblin Skeleton Army Hog Rider

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider P.E.K.K.A Lumberjack
Minion Horde
Hog Rider Lumberjack
Dart Goblin
Hog Rider P.E.K.K.A
Hog Rider
Bats Minion Horde Dart Goblin Wizard Lumberjack
Wizard
Hog Rider P.E.K.K.A Lumberjack
Skeleton Army
P.E.K.K.A
Bats Dart Goblin Wizard Lumberjack
Lumberjack
Bats Minion Horde Hog Rider Wizard P.E.K.K.A

Defense Synergies 0 10

Bats
Dart Goblin P.E.K.K.A Lumberjack
Minion Horde
Dart Goblin
Bats Skeleton Army P.E.K.K.A Lumberjack
Hog Rider
Wizard
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army
Dart Goblin Wizard Lumberjack
P.E.K.K.A
Bats Dart Goblin Wizard
Lumberjack
Bats Dart Goblin Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Wizard
Minion Horde Skeleton Army P.E.K.K.A Lumberjack Bats Dart Goblin
Minion Horde Skeleton Army P.E.K.K.A Lumberjack Bats Dart Goblin
Minion Horde Skeleton Army P.E.K.K.A Lumberjack Bats Dart Goblin
Skeleton Army P.E.K.K.A Lumberjack
Skeleton Army Bats Dart Goblin Lumberjack
Bats Minion Horde Dart Goblin Wizard
Dart Goblin P.E.K.K.A
Minion Horde P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Minion Horde Dart Goblin Lumberjack
Bats Minion Horde Dart Goblin Skeleton Army Wizard Lumberjack
Minion Horde Bats Dart Goblin Wizard
Minion Horde Skeleton Army P.E.K.K.A Lumberjack Bats Wizard
Wizard Skeleton Army Bats Minion Horde Dart Goblin P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Minion Horde Lumberjack
Minion Horde Skeleton Army P.E.K.K.A Lumberjack
Minion Horde Wizard Bats Skeleton Army P.E.K.K.A Lumberjack
Bats Minion Horde Dart Goblin Wizard Skeleton Army Lumberjack
Wizard Bats Dart Goblin Lumberjack
P.E.K.K.A Dart Goblin Lumberjack
Wizard Skeleton Army Bats Minion Horde Dart Goblin P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack P.E.K.K.A
Wizard Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Bats Minion Horde
Skeleton Army P.E.K.K.A Lumberjack Bats Minion Horde
P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Wizard Bats Minion Horde Dart Goblin
Skeleton Army P.E.K.K.A Bats Minion Horde Dart Goblin Lumberjack
P.E.K.K.A Minion Horde Skeleton Army Lumberjack
Minion Horde P.E.K.K.A Bats Skeleton Army
P.E.K.K.A Minion Horde Dart Goblin Skeleton Army
P.E.K.K.A Bats Minion Horde Dart Goblin Lumberjack
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde Wizard Lumberjack
Wizard Minion Horde Dart Goblin Skeleton Army
Skeleton Army Bats Minion Horde Dart Goblin P.E.K.K.A Lumberjack
Bats Minion Horde Dart Goblin Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Dart Goblin
Dart Goblin
Minion Horde Dart Goblin
Dart Goblin
Wizard Minion Horde
Wizard Bats Minion Horde Dart Goblin
Minion Horde Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin Wizard
Bats Minion Horde Lumberjack
Minion Horde Dart Goblin Wizard
Dart Goblin Wizard
Dart Goblin
Minion Horde Dart Goblin
Dart Goblin
Minion Horde Dart Goblin Wizard
Minion Horde Dart Goblin Wizard
Bats Minion Horde
Dart Goblin Wizard
Dart Goblin Wizard
Minion Horde
Wizard
Minion Horde
Wizard
Minion Horde
Dart Goblin Wizard
Wizard
Dart Goblin
Bats Minion Horde Dart Goblin Wizard
Bats Minion Horde Dart Goblin Wizard
Minion Horde
Minion Horde Dart Goblin Wizard
Minion Horde
P.E.K.K.A Minion Horde
Wizard
Minion Horde Bats Dart Goblin Skeleton Army
Dart Goblin Wizard
Minion Horde Dart Goblin Wizard Lumberjack
Dart Goblin Wizard
Minion Horde Dart Goblin P.E.K.K.A
Bats Minion Horde Dart Goblin
Bats Dart Goblin
Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: