My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Wall Breakers

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Guards
Giant Snowball
Musketeer Hog Rider Guards Baby Dragon
Zap
Royal Giant Guards
Barbarian Barrel
Musketeer Guards
The Log
Royal Giant Musketeer Hog Rider Guards
Earthquake
Hog Rider Guards
Arrows
Guards
Royal Delivery
Musketeer Hog Rider Guards Baby Dragon
Fireball
Musketeer Hog Rider Baby Dragon
Poison
Musketeer Guards
Lightning
Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Guards Musketeer Hog Rider Baby Dragon Royal Giant Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Giant Snowball Guards Musketeer Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Hog Rider Royal Giant Musketeer Baby Dragon Golem
Royal Giant
Giant Snowball Musketeer Hog Rider Rocket Guards Baby Dragon
Musketeer
Hog Rider Giant Snowball Royal Giant Baby Dragon Golem
Hog Rider
Giant Snowball Musketeer Royal Giant Rocket Guards Baby Dragon
Rocket
Royal Giant Hog Rider Golem
Guards
Royal Giant Hog Rider
Baby Dragon
Golem Giant Snowball Royal Giant Musketeer Hog Rider
Golem
Baby Dragon Giant Snowball Musketeer Rocket

Defense Synergies 1 5

Giant Snowball
Musketeer Guards Baby Dragon
Royal Giant
Musketeer
Guards Giant Snowball Baby Dragon
Hog Rider
Rocket
Guards
Musketeer Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Musketeer Guards
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Baby Dragon
Musketeer
Rocket Giant Snowball Musketeer
Musketeer Guards
Rocket
Giant Snowball Musketeer Guards Baby Dragon
Giant Snowball Musketeer Rocket Baby Dragon
Rocket Musketeer Baby Dragon
Musketeer
Guards Giant Snowball Musketeer
Guards Giant Snowball Musketeer Baby Dragon
Musketeer Giant Snowball Baby Dragon
Giant Snowball Musketeer Rocket Guards
Rocket Giant Snowball Guards Baby Dragon
Rocket Giant Snowball
Musketeer
Giant Snowball Musketeer Guards Baby Dragon
Giant Snowball Baby Dragon Musketeer Guards
Musketeer
Giant Snowball Musketeer Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball
Giant Snowball Musketeer Rocket Baby Dragon
Guards Musketeer Rocket
Rocket Guards Musketeer
Musketeer Guards
Rocket Giant Snowball Musketeer Baby Dragon
Rocket Guards Musketeer
Rocket Giant Snowball Baby Dragon
Musketeer Guards
Musketeer Guards
Rocket Giant Snowball Guards
Rocket Guards
Musketeer Baby Dragon
Guards Musketeer Rocket Baby Dragon
Giant Snowball Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Guards Baby Dragon
Giant Snowball Musketeer Baby Dragon
Rocket Baby Dragon
Musketeer Rocket Guards
Rocket Giant Snowball Baby Dragon
Giant Snowball Musketeer Rocket Baby Dragon
Musketeer Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball
Rocket Giant Snowball Musketeer Guards
Rocket Musketeer
Giant Snowball Musketeer Rocket Baby Dragon
Rocket Giant Snowball Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Giant Snowball Musketeer Baby Dragon
Rocket Giant Snowball Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Musketeer Baby Dragon
Rocket Giant Snowball Baby Dragon
Rocket Musketeer Baby Dragon
Rocket Giant Snowball
Rocket Musketeer
Rocket Giant Snowball Musketeer Baby Dragon
Giant Snowball Baby Dragon
Giant Snowball Musketeer Baby Dragon
Giant Snowball Musketeer Baby Dragon
Rocket Musketeer Baby Dragon
Giant Snowball Musketeer Baby Dragon
Rocket Giant Snowball Musketeer Guards
Giant Snowball
Giant Snowball Musketeer Rocket
Rocket Giant Snowball
Rocket Giant Snowball
Musketeer Rocket Guards
Rocket Giant Snowball Musketeer Baby Dragon
Musketeer Rocket Baby Dragon
Giant Snowball Musketeer Baby Dragon
Rocket Giant Snowball
Musketeer
Giant Snowball Musketeer Rocket Guards Baby Dragon
Giant Snowball Musketeer Rocket
Giant Snowball Musketeer Rocket Baby Dragon

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