My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Royal Recruits Wizard Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Recruits Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Recruits Clone
Giant Snowball
Bats Skeleton Barrel Royal Recruits Clone
Zap
Bats Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Royal Recruits Wizard Clone Magic Archer
The Log
Skeleton Barrel Royal Recruits Clone
Earthquake
Clone
Arrows
Bats Skeleton Barrel Royal Recruits Clone
Royal Delivery
Bats Skeleton Barrel Royal Recruits Wizard Clone Magic Archer
Fireball
Skeleton Barrel Wizard Clone Magic Archer
Poison
Bats Skeleton Barrel Royal Recruits Wizard Clone Magic Archer
Lightning
Wizard Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Royal Recruits Clone Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Clone Magic Archer Wizard Royal Recruits Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Clone

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Royal Recruits Clone Golem
Skeleton Barrel
Bats Clone Royal Recruits Golem Magic Archer
Royal Recruits
Bats Skeleton Barrel Clone Magic Archer
Wizard
Golem
Clone
Skeleton Barrel Golem Bats Royal Recruits Magic Archer
Golem
Clone Bats Skeleton Barrel Wizard The Log Magic Archer
The Log
Golem Magic Archer
Magic Archer
Skeleton Barrel Royal Recruits Clone Golem The Log

Defense Synergies 0 5

Bats
Royal Recruits The Log
Skeleton Barrel
Royal Recruits
Bats The Log
Wizard
The Log
Clone
Golem
The Log
Bats Royal Recruits Wizard Magic Archer
Magic Archer
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Royal Recruits Wizard The Log Magic Archer
Bats Royal Recruits The Log
Bats Royal Recruits
Royal Recruits Bats
Royal Recruits The Log
The Log Bats Magic Archer
Bats Wizard Magic Archer
Skeleton Barrel Royal Recruits The Log Magic Archer
Royal Recruits
Royal Recruits
Bats Royal Recruits Wizard The Log Magic Archer
Bats Wizard Magic Archer
Royal Recruits Bats Wizard The Log
Wizard Bats Royal Recruits The Log Magic Archer
Royal Recruits
Royal Recruits The Log
Wizard Bats Royal Recruits
Bats Royal Recruits Wizard The Log Magic Archer
Wizard The Log Bats Royal Recruits Magic Archer
Royal Recruits
Royal Recruits Wizard Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Skeleton Barrel Wizard The Log Magic Archer
Royal Recruits Bats The Log
Royal Recruits Bats The Log
Royal Recruits
Wizard Bats Skeleton Barrel Magic Archer
Royal Recruits Bats
Royal Recruits
Royal Recruits Bats The Log Magic Archer
Royal Recruits
Bats Royal Recruits
Royal Recruits The Log
Royal Recruits Wizard
Royal Recruits Wizard Magic Archer
Royal Recruits Bats The Log Magic Archer
Bats Royal Recruits Wizard The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Royal Recruits The Log
Skeleton Barrel The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Royal Recruits The Log
Wizard The Log Magic Archer
Wizard Bats Skeleton Barrel Magic Archer
Wizard The Log Magic Archer
The Log Skeleton Barrel Wizard Magic Archer
The Log Skeleton Barrel Wizard
Bats
Skeleton Barrel Royal Recruits Wizard The Log Magic Archer
Wizard Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel The Log Magic Archer
Skeleton Barrel Wizard The Log Magic Archer
Magic Archer Skeleton Barrel Royal Recruits Wizard The Log
Bats
Skeleton Barrel Wizard The Log Magic Archer
Skeleton Barrel Wizard The Log Magic Archer
The Log Magic Archer
Wizard
The Log
Skeleton Barrel Royal Recruits The Log
The Log Wizard Magic Archer
The Log Skeleton Barrel Wizard Magic Archer
Skeleton Barrel Wizard The Log Magic Archer
Skeleton Barrel The Log Magic Archer
Bats Wizard Magic Archer
Bats Skeleton Barrel Wizard
Wizard The Log Magic Archer
Magic Archer
Wizard The Log Magic Archer
Skeleton Barrel Bats Royal Recruits Magic Archer
Wizard Magic Archer
The Log
Wizard Magic Archer
The Log Skeleton Barrel Wizard Magic Archer
Royal Recruits
Bats Royal Recruits The Log Magic Archer
Bats Magic Archer
Skeleton Barrel Royal Recruits The Log Magic Archer

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