My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Tesla Elite Barbarians Goblin Cage Zappies Royal Hogs Mirror Rage Clone Electro Dragon Executioner Cannon Cart Goblin Giant Miner Ice Wizard Royal Ghost Bandit Electro Wizard Magic Archer Ram Rider Sparky Mega Knight Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Dark Prince Witch Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Dark Prince
Giant Snowball
Archers Goblin Barrel Witch Lumberjack
Zap
Archers Goblin Barrel Dark Prince Witch
Barbarian Barrel
Archers Wizard Goblin Barrel Dark Prince Witch Magic Archer Lumberjack
The Log
Archers Goblin Barrel Dark Prince Witch Lumberjack
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch
Royal Delivery
Archers Wizard Goblin Barrel Dark Prince Witch Magic Archer Lumberjack
Fireball
Archers Wizard Goblin Barrel Witch Magic Archer Lumberjack
Poison
Archers Wizard Witch Magic Archer
Lightning
Wizard Dark Prince Witch Magic Archer Lumberjack
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Dark Prince Magic Archer Lumberjack Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Barrel Dark Prince

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Lumberjack
Wizard
Dark Prince Lumberjack
Goblin Barrel
Dark Prince Lumberjack
Dark Prince
Goblin Barrel Archers Wizard Witch Magic Archer Lumberjack
Witch
Dark Prince Lumberjack
The Log
Magic Archer Lumberjack
Magic Archer
Dark Prince The Log Lumberjack
Lumberjack
Archers Wizard Goblin Barrel Dark Prince Witch The Log Magic Archer

Defense Synergies 0 15

Archers
Dark Prince Witch The Log Lumberjack
Wizard
Dark Prince The Log Lumberjack
Goblin Barrel
Dark Prince
Archers Wizard Witch The Log Magic Archer
Witch
Archers Dark Prince The Log Lumberjack
The Log
Archers Wizard Dark Prince Witch Magic Archer Lumberjack
Magic Archer
Dark Prince The Log Lumberjack
Lumberjack
Archers Wizard Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Magic Archer
Lumberjack Dark Prince Witch The Log
Witch Lumberjack Archers Dark Prince
Witch Lumberjack Dark Prince
Dark Prince The Log Lumberjack
The Log Archers Dark Prince Magic Archer Lumberjack
Archers Wizard Witch Magic Archer
The Log Magic Archer
Witch Lumberjack
Archers Dark Prince Lumberjack
Archers Witch Wizard Dark Prince The Log Magic Archer Lumberjack
Archers Wizard Witch Magic Archer
Lumberjack Wizard Dark Prince Witch The Log
Wizard Dark Prince Witch The Log Magic Archer Lumberjack
Lumberjack
The Log Lumberjack
Wizard Dark Prince Witch Lumberjack
Archers Wizard Dark Prince Witch The Log Magic Archer Lumberjack
Wizard Witch The Log Archers Dark Prince Magic Archer Lumberjack
Lumberjack
Wizard Dark Prince Archers Witch The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Dark Prince Witch
Archers Wizard The Log Magic Archer Lumberjack
Lumberjack Dark Prince Witch The Log
Dark Prince Lumberjack The Log
Dark Prince Witch Lumberjack
Wizard Archers Witch Magic Archer
Dark Prince Archers Witch Lumberjack
Dark Prince Lumberjack
Dark Prince Witch The Log Magic Archer
Witch
Dark Prince Witch Lumberjack
Dark Prince The Log
Dark Prince Wizard Witch Lumberjack
Wizard Archers Witch Magic Archer
Witch Archers Dark Prince The Log Magic Archer Lumberjack
Archers Wizard Dark Prince Witch The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
Dark Prince The Log
Wizard Dark Prince The Log Magic Archer
Wizard Witch Magic Archer
Archers Wizard Witch The Log Magic Archer
The Log Wizard Magic Archer
The Log Wizard
Lumberjack
Wizard Dark Prince The Log Magic Archer
Archers Wizard Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Wizard Witch The Log Magic Archer
Magic Archer Wizard The Log
Archers Wizard Dark Prince The Log Magic Archer
Wizard Witch The Log Magic Archer
The Log Magic Archer
Wizard
The Log
The Log
The Log Wizard Dark Prince Witch Magic Archer
Witch
The Log Wizard Witch Magic Archer
Wizard Witch The Log Magic Archer
The Log Magic Archer
Archers Wizard Witch Magic Archer
Wizard Witch
Wizard The Log Magic Archer
Magic Archer
Wizard The Log Magic Archer
Archers Dark Prince Witch Magic Archer
Archers Wizard Witch Magic Archer
The Log
Wizard Dark Prince Magic Archer Lumberjack
The Log Wizard Magic Archer
Dark Prince
Witch The Log Magic Archer
Witch Magic Archer
Dark Prince Witch The Log Magic Archer

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