My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Goblin Hut Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Giant
Giant Snowball
Bats Goblin Hut Witch
Zap
Bats Goblin Hut Witch
Barbarian Barrel
Elite Barbarians Goblin Hut Wizard Witch
The Log
Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Bats Goblin Hut Witch
Royal Delivery
Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Wizard Witch
Fireball
Elite Barbarians Goblin Hut Wizard Witch
Poison
Bats Goblin Hut Wizard Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Goblin Hut Wizard Witch
Rocket
Elite Barbarians Goblin Hut Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Mini P.E.K.K.A Giant Goblin Hut Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Rage Mini P.E.K.K.A Giant

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Elite Barbarians Mini P.E.K.K.A Rage
Elite Barbarians
Rage Bats Wizard
Mini P.E.K.K.A
Giant Bats Goblin Hut Wizard Rage
Giant
Bats Mini P.E.K.K.A Rage Goblin Hut Wizard Witch
Goblin Hut
Mini P.E.K.K.A Giant
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Rage
Rage
Elite Barbarians Giant Witch Bats Mini P.E.K.K.A Wizard
Witch
Rage Giant

Defense Synergies 0 7

Bats
Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bats Elite Barbarians Goblin Hut Wizard Witch
Giant
Goblin Hut
Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Goblin Hut
Rage
Witch
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut Wizard
Elite Barbarians Mini P.E.K.K.A Bats Goblin Hut Witch
Mini P.E.K.K.A Goblin Hut Witch Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch Bats
Elite Barbarians Mini P.E.K.K.A
Bats
Bats Goblin Hut Wizard Witch
Mini P.E.K.K.A Witch Elite Barbarians Goblin Hut
Elite Barbarians Mini P.E.K.K.A
Bats Witch Goblin Hut Wizard
Bats Goblin Hut Wizard Witch
Mini P.E.K.K.A Goblin Hut Bats Elite Barbarians Wizard Witch
Wizard Bats Mini P.E.K.K.A Goblin Hut Witch
Elite Barbarians Mini P.E.K.K.A Goblin Hut
Elite Barbarians Mini P.E.K.K.A Goblin Hut
Wizard Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch
Bats Elite Barbarians Goblin Hut Wizard Witch
Wizard Witch Bats Goblin Hut
Mini P.E.K.K.A Elite Barbarians Goblin Hut
Wizard Bats Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Elite Barbarians Goblin Hut Witch
Elite Barbarians Mini P.E.K.K.A Wizard
Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch
Mini P.E.K.K.A Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch
Wizard Bats Goblin Hut Witch
Mini P.E.K.K.A Bats Elite Barbarians Goblin Hut Witch
Mini P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch
Witch Goblin Hut
Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Witch
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Wizard Witch
Wizard Witch
Elite Barbarians Goblin Hut Witch Bats Mini P.E.K.K.A
Bats Elite Barbarians Mini P.E.K.K.A Goblin Hut Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Wizard
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Elite Barbarians Goblin Hut
Elite Barbarians Goblin Hut
Goblin Hut Wizard Witch
Goblin Hut Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Wizard
Wizard Witch
Witch
Wizard Witch
Wizard Witch
Elite Barbarians Bats Wizard Witch
Bats Goblin Hut Wizard Witch
Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Bats Goblin Hut Witch
Wizard Witch
Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians
Bats Elite Barbarians Witch
Bats Witch
Witch

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