My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Zappies P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Zappies Princess
Zap
Bats Goblin Gang Battle Ram Zappies Princess
Barbarian Barrel
Goblin Gang Battle Ram Zappies Princess
The Log
Goblin Gang Battle Ram Zappies Princess
Earthquake
Goblin Gang Zappies
Arrows
Bats Goblin Gang Zappies Princess
Royal Delivery
Bats Goblin Gang Battle Ram Zappies P.E.K.K.A Princess
Fireball
Goblin Gang Battle Ram Zappies Princess
Poison
Bats Goblin Gang Zappies Princess
Lightning
Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Princess Fireball Battle Ram Zappies P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Princess

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Bats Zappies Princess
Goblin Gang
Battle Ram P.E.K.K.A Princess
Fireball
Zap Battle Ram Princess
Battle Ram
Zap Bats Goblin Gang Fireball Zappies P.E.K.K.A Princess
Zappies
Zap Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Battle Ram Zappies Princess
Princess
Zap Goblin Gang Fireball Battle Ram P.E.K.K.A

Defense Synergies 1 14

Bats
Zap Zappies P.E.K.K.A
Zap
Fireball Bats Goblin Gang Zappies P.E.K.K.A Princess
Goblin Gang
Zap Zappies P.E.K.K.A Princess
Fireball
Zap Zappies Princess
Battle Ram
Zappies
Bats Zap Goblin Gang Fireball P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Zappies Princess
Princess
Zap Goblin Gang Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Zappies
P.E.K.K.A Bats Zap Goblin Gang Zappies
Goblin Gang P.E.K.K.A Bats Zappies
P.E.K.K.A Bats Goblin Gang Zappies
Fireball P.E.K.K.A Princess
Goblin Gang Fireball Bats Zap Zappies
Bats Zap Goblin Gang Fireball Zappies Princess
Zap Fireball P.E.K.K.A
Zappies P.E.K.K.A Goblin Gang Princess
Goblin Gang Zappies
Bats Goblin Gang Zap Fireball Zappies Princess
Bats Zap Goblin Gang Fireball Zappies Princess
P.E.K.K.A Bats Zap Goblin Gang Fireball Zappies
Fireball Bats Zap Goblin Gang Zappies P.E.K.K.A Princess
P.E.K.K.A Goblin Gang Zappies
Zap Goblin Gang Fireball Zappies P.E.K.K.A
Bats Goblin Gang Fireball Zappies P.E.K.K.A
Fireball Bats Zap Goblin Gang Zappies
Zap Bats Fireball Zappies Princess
P.E.K.K.A Zappies
Goblin Gang Bats Fireball Zappies P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Zappies P.E.K.K.A
Fireball Zap Goblin Gang
Goblin Gang Zappies P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball Zappies
P.E.K.K.A Goblin Gang Zappies
Fireball Bats Zap Goblin Gang Zappies Princess
Goblin Gang P.E.K.K.A Bats Fireball Zappies
P.E.K.K.A Zappies
Zap P.E.K.K.A Bats Fireball Zappies
P.E.K.K.A Goblin Gang Zappies
P.E.K.K.A Bats Zappies
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball Zappies
Fireball Zappies Princess
Goblin Gang Zappies Bats Zap Fireball P.E.K.K.A
Bats Zap Fireball Zappies P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Zap Princess
Fireball
Fireball
Fireball Zap
Fireball Bats Zap Princess
Princess
Fireball Zap Princess
Fireball Zap
Bats Goblin Gang Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Princess
Fireball Princess
Fireball
Bats
Zap Fireball Princess
Zap Fireball Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Princess
Fireball Zap Princess
Fireball Zap Princess
Fireball Zap
Bats Zap Fireball Princess
Zap Bats Fireball Zappies
Fireball
Zap Fireball
Zap Fireball Zappies Princess
P.E.K.K.A
Fireball Princess
Zap Bats Goblin Gang Fireball Zappies Princess
Fireball Zap Zappies Princess
Fireball
Fireball Goblin Gang Princess
Zap Fireball Princess
Zap Fireball
P.E.K.K.A
Zap Bats Goblin Gang Fireball Zappies Princess
Bats Zap Fireball Zappies Princess
Zap Fireball Princess

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