My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Mini P.E.K.K.A Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner
Giant Snowball
Goblins Hog Rider Miner Princess
Zap
Goblins Princess
Barbarian Barrel
Goblins Knight Princess Electro Wizard
The Log
Goblins Mini P.E.K.K.A Hog Rider Princess
Earthquake
Hog Rider
Arrows
Goblins Princess
Royal Delivery
Goblins Knight Mini P.E.K.K.A Hog Rider Miner Princess Electro Wizard
Fireball
Hog Rider Princess Electro Wizard
Poison
Princess Electro Wizard
Lightning
Knight Mini P.E.K.K.A Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Miner Princess Fireball Mini P.E.K.K.A Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Knight Miner Princess

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner
Knight
Hog Rider Princess Fireball Miner Electro Wizard
Fireball
Hog Rider Knight Miner Princess Electro Wizard
Mini P.E.K.K.A
Hog Rider Princess Electro Wizard
Hog Rider
Goblins Knight Fireball Mini P.E.K.K.A Princess Electro Wizard
Miner
Goblins Knight Fireball Electro Wizard
Princess
Knight Fireball Mini P.E.K.K.A Hog Rider
Electro Wizard
Knight Fireball Mini P.E.K.K.A Hog Rider Miner

Defense Synergies 3 10

Goblins
Knight Princess Electro Wizard
Knight
Princess Electro Wizard Goblins Fireball Mini P.E.K.K.A
Fireball
Knight Mini P.E.K.K.A Miner Princess Electro Wizard
Mini P.E.K.K.A
Electro Wizard Knight Fireball Princess
Hog Rider
Miner
Fireball
Princess
Knight Goblins Fireball Mini P.E.K.K.A
Electro Wizard
Knight Mini P.E.K.K.A Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Wizard
Mini P.E.K.K.A Goblins Knight Electro Wizard
Mini P.E.K.K.A Goblins Knight Electro Wizard
Mini P.E.K.K.A Goblins Knight Electro Wizard
Fireball Mini P.E.K.K.A Princess
Fireball Goblins Electro Wizard
Electro Wizard Fireball Princess
Fireball Electro Wizard
Mini P.E.K.K.A Goblins Princess
Knight Goblins Mini P.E.K.K.A Miner Electro Wizard
Goblins Electro Wizard Knight Fireball Princess
Fireball Princess Electro Wizard
Mini P.E.K.K.A Knight Fireball Electro Wizard
Fireball Goblins Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Goblins Knight Fireball Mini P.E.K.K.A Electro Wizard
Fireball Goblins Knight Electro Wizard
Knight Fireball Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblins Knight Fireball Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Goblins Fireball Electro Wizard
Fireball Electro Wizard Knight Mini P.E.K.K.A Miner
Goblins Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Fireball Electro Wizard
Knight Mini P.E.K.K.A
Fireball Princess Electro Wizard
Mini P.E.K.K.A Goblins Knight Fireball Electro Wizard
Mini P.E.K.K.A Knight
Electro Wizard Goblins Knight Fireball Mini P.E.K.K.A
Knight Mini P.E.K.K.A
Fireball Electro Wizard
Mini P.E.K.K.A Knight Fireball
Fireball Princess
Electro Wizard Goblins Knight Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight
Fireball Miner Princess Electro Wizard
Fireball Miner
Knight Fireball
Fireball
Fireball Princess
Princess
Fireball Princess
Fireball Miner
Goblins Fireball Mini P.E.K.K.A Electro Wizard
Miner Knight Fireball Princess Electro Wizard
Fireball Princess
Knight Fireball Miner Princess
Fireball Princess
Princess Fireball
Fireball Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Princess Electro Wizard
Fireball Miner Princess
Fireball
Fireball Princess
Fireball
Fireball Princess
Fireball Miner Princess Electro Wizard
Fireball Miner Princess
Fireball Miner
Fireball Princess Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball Miner
Fireball Princess Electro Wizard
Fireball Princess
Electro Wizard Fireball Princess
Fireball Princess Electro Wizard
Fireball
Fireball Miner Knight Mini P.E.K.K.A Princess Electro Wizard
Fireball Princess
Fireball
Fireball Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball Miner Princess Electro Wizard

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