My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Goblin Hut Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Cannon Cart Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang Cannon Cart Giant Skeleton
Giant Snowball
Bats Minions Goblin Gang Goblin Hut Princess
Zap
Bats Minions Goblin Gang Mortar Goblin Hut Cannon Cart Princess
Barbarian Barrel
Goblin Gang Mortar Goblin Hut Cannon Cart Giant Skeleton Princess
The Log
Goblin Gang Goblin Hut Cannon Cart Giant Skeleton Princess
Earthquake
Goblin Gang Mortar Goblin Hut
Arrows
Bats Minions Goblin Gang Goblin Hut Princess
Royal Delivery
Bats Minions Goblin Gang Goblin Hut Cannon Cart Giant Skeleton Princess
Fireball
Minions Goblin Gang Mortar Goblin Hut Cannon Cart Princess
Poison
Bats Minions Goblin Gang Mortar Goblin Hut Princess
Lightning
Mortar Goblin Hut Cannon Cart
Rocket
Mortar Goblin Hut Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Minions Goblin Gang Princess Mortar Goblin Hut Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Minions Goblin Gang Princess

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Minions Mortar Cannon Cart
Minions
Bats Mortar Cannon Cart Giant Skeleton
Goblin Gang
Mortar Goblin Hut Cannon Cart Giant Skeleton Princess
Mortar
Bats Minions Goblin Gang Goblin Hut
Goblin Hut
Goblin Gang Mortar Cannon Cart Giant Skeleton
Cannon Cart
Bats Minions Goblin Gang Goblin Hut
Giant Skeleton
Bats Minions Goblin Gang Goblin Hut Princess
Princess
Goblin Gang Giant Skeleton

Defense Synergies 0 19

Bats
Minions Mortar Cannon Cart Giant Skeleton
Minions
Bats Mortar Cannon Cart Giant Skeleton
Goblin Gang
Mortar Goblin Hut Cannon Cart Giant Skeleton Princess
Mortar
Bats Minions Goblin Gang Goblin Hut Princess
Goblin Hut
Goblin Gang Mortar Cannon Cart Giant Skeleton
Cannon Cart
Bats Minions Goblin Gang Goblin Hut Giant Skeleton Princess
Giant Skeleton
Bats Minions Goblin Gang Goblin Hut Cannon Cart Princess
Princess
Goblin Gang Mortar Cannon Cart Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Minions Mortar Goblin Hut
Bats Minions Goblin Gang Mortar Goblin Hut Cannon Cart
Goblin Gang Mortar Goblin Hut Bats Minions Cannon Cart Giant Skeleton
Goblin Hut Bats Minions Goblin Gang Mortar Cannon Cart
Giant Skeleton Princess
Goblin Gang Bats Minions Cannon Cart
Bats Minions Goblin Gang Mortar Goblin Hut Princess
Cannon Cart Giant Skeleton
Minions Goblin Gang Mortar Goblin Hut Princess
Goblin Gang Cannon Cart Giant Skeleton
Bats Minions Goblin Gang Goblin Hut Cannon Cart Giant Skeleton Princess
Minions Bats Goblin Gang Goblin Hut Princess
Mortar Goblin Hut Bats Minions Goblin Gang Cannon Cart Giant Skeleton
Bats Minions Goblin Gang Mortar Goblin Hut Cannon Cart Princess
Goblin Gang Mortar Goblin Hut Cannon Cart
Goblin Gang Mortar Goblin Hut
Bats Minions Goblin Gang Mortar Goblin Hut Cannon Cart
Mortar Bats Minions Goblin Gang Goblin Hut Cannon Cart
Mortar Bats Minions Goblin Hut Cannon Cart Giant Skeleton Princess
Mortar Goblin Hut Cannon Cart
Goblin Gang Bats Minions Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblin Hut Cannon Cart Giant Skeleton
Goblin Gang Mortar Cannon Cart
Goblin Gang Giant Skeleton Bats Minions Goblin Hut Cannon Cart
Goblin Gang Giant Skeleton Bats Cannon Cart
Giant Skeleton Goblin Gang Goblin Hut Cannon Cart
Bats Minions Goblin Gang Goblin Hut Princess
Goblin Gang Bats Minions Goblin Hut Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Giant Skeleton Bats Minions Mortar Goblin Hut Cannon Cart
Goblin Gang Goblin Hut
Bats Minions Goblin Hut Cannon Cart Giant Skeleton
Giant Skeleton
Cannon Cart Giant Skeleton Goblin Gang
Cannon Cart Princess
Goblin Gang Goblin Hut Bats Minions Mortar Cannon Cart Giant Skeleton
Bats Minions Goblin Hut Cannon Cart Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Giant Skeleton
Mortar Princess
Goblin Hut Cannon Cart Giant Skeleton
Cannon Cart Giant Skeleton
Mortar
Bats Minions Princess
Mortar Princess
Princess
Mortar
Bats Minions Goblin Gang
Mortar Cannon Cart Princess
Princess
Mortar Goblin Hut Cannon Cart Princess
Minions Mortar Cannon Cart Princess
Princess Mortar Goblin Hut Cannon Cart
Mortar Goblin Hut Cannon Cart Princess
Mortar Goblin Hut Cannon Cart Princess
Mortar
Bats Minions
Mortar Princess
Mortar Princess
Minions Giant Skeleton
Princess
Mortar Cannon Cart
Mortar Princess
Mortar Princess
Mortar Princess
Mortar
Bats Princess
Bats Minions Goblin Hut
Mortar
Princess
Giant Skeleton
Princess
Bats Minions Goblin Gang Goblin Hut Cannon Cart Princess
Princess
Goblin Gang Cannon Cart Princess
Mortar Princess
Giant Skeleton
Cannon Cart
Bats Minions Goblin Gang Giant Skeleton Princess
Bats Princess
Mortar Cannon Cart Giant Skeleton Princess

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