My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs Barbarian Barrel Goblin Giant The Log Royal Ghost Electro Wizard Inferno Dragon Magic Archer Lumberjack Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Executioner Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon Lumberjack Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard Lumberjack Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Balloon Graveyard
Giant Snowball
Goblin Gang Hog Rider Balloon Lumberjack Graveyard
Zap
Goblin Gang Balloon Graveyard
Barbarian Barrel
Goblin Gang Executioner Electro Wizard Lumberjack Graveyard
The Log
Goblin Gang Hog Rider Lumberjack Graveyard
Earthquake
Goblin Gang Hog Rider Graveyard
Arrows
Goblin Gang Graveyard
Royal Delivery
Goblin Gang Hog Rider Balloon Executioner Electro Wizard Lumberjack Graveyard
Fireball
Goblin Gang Hog Rider Balloon Executioner Electro Wizard Lumberjack
Poison
Goblin Gang Balloon Executioner Electro Wizard Graveyard
Lightning
Balloon Executioner Electro Wizard Lumberjack
Rocket
Hog Rider Balloon Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Electro Wizard Lumberjack Balloon Executioner Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Electro Wizard

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Balloon Electro Wizard Graveyard Executioner Lumberjack
Goblin Gang
Hog Rider Balloon
Hog Rider
Zap Goblin Gang Balloon Executioner Electro Wizard Lumberjack Graveyard
Balloon
Zap Lumberjack Goblin Gang Hog Rider Executioner Electro Wizard Graveyard
Executioner
Zap Hog Rider Balloon
Electro Wizard
Zap Graveyard Hog Rider Balloon Lumberjack
Lumberjack
Balloon Zap Hog Rider Electro Wizard Graveyard
Graveyard
Zap Electro Wizard Hog Rider Balloon Lumberjack

Defense Synergies 1 7

Zap
Electro Wizard Goblin Gang Executioner Lumberjack
Goblin Gang
Zap Electro Wizard Lumberjack
Hog Rider
Balloon
Executioner
Zap Lumberjack
Electro Wizard
Zap Goblin Gang Lumberjack
Lumberjack
Zap Goblin Gang Executioner Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Lumberjack Zap Goblin Gang Executioner Electro Wizard
Goblin Gang Lumberjack Executioner Electro Wizard
Lumberjack Goblin Gang Electro Wizard
Lumberjack
Goblin Gang Zap Executioner Electro Wizard Lumberjack
Electro Wizard Zap Goblin Gang Executioner
Zap Electro Wizard
Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Goblin Gang Executioner Electro Wizard Zap Lumberjack
Executioner Zap Goblin Gang Electro Wizard
Lumberjack Zap Goblin Gang Electro Wizard
Executioner Zap Goblin Gang Electro Wizard Lumberjack
Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang Electro Wizard Lumberjack
Goblin Gang Executioner Electro Wizard Lumberjack
Zap Goblin Gang Executioner Electro Wizard Lumberjack
Zap Executioner Electro Wizard Lumberjack
Electro Wizard Lumberjack
Goblin Gang Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Electro Wizard
Electro Wizard Zap Goblin Gang Executioner Lumberjack
Goblin Gang Lumberjack Zap Electro Wizard
Goblin Gang Lumberjack Zap Electro Wizard
Goblin Gang Executioner Lumberjack
Executioner Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard
Goblin Gang
Lumberjack
Zap Electro Wizard
Goblin Gang Executioner Lumberjack
Executioner
Goblin Gang Electro Wizard Zap Executioner Lumberjack
Executioner Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Executioner Electro Wizard
Executioner Zap
Executioner Zap
Executioner
Zap Executioner
Zap
Goblin Gang Electro Wizard Lumberjack
Zap Electro Wizard
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner
Zap Executioner Electro Wizard
Zap
Zap
Zap Executioner Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
Zap Electro Wizard Goblin Gang
Zap Executioner Electro Wizard
Goblin Gang Executioner Electro Wizard Lumberjack
Zap Executioner
Zap
Executioner
Zap Goblin Gang Electro Wizard
Zap Executioner Electro Wizard
Zap Executioner Electro Wizard

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