My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Skeleton Dragons Fisherman Graveyard Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Baby Dragon Royal Ghost Electro Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Ram Rider Sparky
Giant Snowball
Bomber Bats Baby Dragon Ram Rider
Zap
Bomber Bats Ram Rider Sparky
Barbarian Barrel
Bomber Royal Ghost Electro Wizard Sparky
The Log
Bomber Ram Rider Sparky
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Baby Dragon Royal Ghost Electro Wizard Ram Rider Sparky
Fireball
Bomber Baby Dragon Electro Wizard Ram Rider Sparky
Poison
Bomber Bats Electro Wizard Sparky
Lightning
Baby Dragon Electro Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Royal Ghost Fireball Baby Dragon Electro Wizard Ram Rider Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Royal Ghost Fireball

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Baby Dragon Ram Rider Sparky
Bats
Bomber Baby Dragon Ram Rider Sparky
Fireball
Baby Dragon Electro Wizard Ram Rider Sparky
Baby Dragon
Bomber Bats Fireball Electro Wizard Ram Rider Sparky
Royal Ghost
Electro Wizard Ram Rider
Electro Wizard
Fireball Baby Dragon Royal Ghost Ram Rider Sparky
Ram Rider
Bomber Bats Fireball Baby Dragon Royal Ghost Electro Wizard
Sparky
Bomber Bats Fireball Baby Dragon Electro Wizard

Defense Synergies 0 10

Bomber
Bats Royal Ghost Electro Wizard
Bats
Bomber Baby Dragon Electro Wizard Sparky
Fireball
Electro Wizard Ram Rider
Baby Dragon
Bats
Royal Ghost
Bomber Electro Wizard
Electro Wizard
Bomber Bats Fireball Royal Ghost Ram Rider
Ram Rider
Fireball Electro Wizard
Sparky
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon Electro Wizard Ram Rider Sparky
Sparky Bomber Bats Electro Wizard Ram Rider
Ram Rider Sparky Bomber Bats Electro Wizard
Sparky Bomber Bats Electro Wizard Ram Rider
Bomber Fireball Sparky
Fireball Bomber Bats Baby Dragon Royal Ghost Electro Wizard
Bats Electro Wizard Ram Rider Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard Ram Rider Sparky
Sparky
Bomber Royal Ghost Electro Wizard Sparky
Bats Electro Wizard Bomber Fireball Baby Dragon Royal Ghost Ram Rider
Bats Fireball Baby Dragon Electro Wizard Ram Rider
Sparky Bomber Bats Fireball Electro Wizard Ram Rider
Bomber Fireball Sparky Bats Baby Dragon Royal Ghost Electro Wizard
Sparky Electro Wizard Ram Rider
Fireball Electro Wizard Ram Rider Sparky
Sparky Bomber Bats Fireball Electro Wizard
Fireball Bomber Bats Baby Dragon Royal Ghost Electro Wizard Ram Rider
Baby Dragon Bomber Bats Fireball Royal Ghost Electro Wizard Ram Rider
Sparky Electro Wizard Ram Rider
Bomber Royal Ghost Bats Fireball Baby Dragon Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Electro Wizard Sparky
Fireball Electro Wizard Bomber Baby Dragon Royal Ghost
Bats Electro Wizard Ram Rider Sparky
Bats Fireball Electro Wizard Ram Rider Sparky
Ram Rider Sparky
Fireball Bats Baby Dragon Electro Wizard Ram Rider
Sparky Bats Fireball Electro Wizard Ram Rider
Sparky
Electro Wizard Bats Fireball Baby Dragon Sparky
Sparky
Bats Sparky
Fireball Electro Wizard
Fireball Ram Rider Sparky
Bomber Fireball Baby Dragon Sparky
Electro Wizard Sparky Bomber Bats Fireball Baby Dragon
Bats Bomber Fireball Baby Dragon Royal Ghost Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Royal Ghost Sparky
Fireball Baby Dragon Royal Ghost Electro Wizard Ram Rider
Fireball Baby Dragon Sparky
Fireball Sparky
Bomber Fireball Baby Dragon Sparky
Fireball Bats Baby Dragon Ram Rider
Bomber Baby Dragon Sparky
Fireball Baby Dragon Ram Rider
Fireball Ram Rider
Bats Fireball Electro Wizard Sparky
Fireball Electro Wizard Ram Rider Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball Baby Dragon
Fireball Baby Dragon Sparky
Bomber Fireball Baby Dragon Sparky
Fireball Baby Dragon Sparky
Fireball Sparky
Bomber Bats Sparky
Bomber Fireball Baby Dragon Electro Wizard Sparky
Bomber Fireball Baby Dragon
Fireball Baby Dragon Sparky
Fireball
Sparky
Fireball Baby Dragon
Bomber Fireball Baby Dragon Sparky
Fireball Baby Dragon Royal Ghost Electro Wizard Ram Rider Sparky
Fireball Baby Dragon Ram Rider Sparky
Fireball Baby Dragon Sparky
Bats Fireball Baby Dragon Electro Wizard Sparky
Electro Wizard Bats Fireball
Fireball Sparky
Bomber Fireball Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Electro Wizard Bats Fireball
Fireball Baby Dragon Electro Wizard Ram Rider
Fireball
Fireball Baby Dragon Electro Wizard Sparky
Bomber Fireball Baby Dragon
Fireball Sparky
Sparky
Bats Fireball Baby Dragon Electro Wizard Sparky
Bats Fireball Electro Wizard
Fireball Baby Dragon Royal Ghost Electro Wizard Sparky

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