My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

3 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Battle Ram Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians Battle Ram Hog Rider
Giant Snowball
Bomber Bats Battle Ram Hog Rider Witch
Zap
Bomber Bats Battle Ram Witch
Barbarian Barrel
Bomber Elite Barbarians Battle Ram Witch
The Log
Bomber Elite Barbarians Battle Ram Hog Rider Witch
Earthquake
Bomber Hog Rider Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Elite Barbarians Battle Ram Hog Rider Witch P.E.K.K.A
Fireball
Bomber Elite Barbarians Battle Ram Hog Rider Witch
Poison
Bomber Bats Witch
Lightning
Elite Barbarians Battle Ram Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Battle Ram Hog Rider Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Rage Battle Ram

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Elite Barbarians Battle Ram Hog Rider P.E.K.K.A
Bats
Hog Rider Bomber Elite Barbarians Battle Ram Rage P.E.K.K.A
Elite Barbarians
Rage Bomber Bats Battle Ram Hog Rider
Battle Ram
Bomber Bats Elite Barbarians Witch P.E.K.K.A
Hog Rider
Bats Rage Bomber Elite Barbarians Witch
Rage
Elite Barbarians Hog Rider Witch Bats
Witch
Rage Battle Ram Hog Rider P.E.K.K.A
P.E.K.K.A
Bomber Bats Battle Ram Witch

Defense Synergies 0 3

Bomber
Bats P.E.K.K.A
Bats
Bomber P.E.K.K.A
Elite Barbarians
Battle Ram
Hog Rider
Rage
Witch
P.E.K.K.A
Bomber Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Elite Barbarians P.E.K.K.A Bomber Bats Witch
Witch P.E.K.K.A Bomber Bats Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Bomber Bats
Bomber Elite Barbarians P.E.K.K.A
Bomber Bats
Bats Witch
P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Bomber
Bats Witch Bomber
Bats Witch
P.E.K.K.A Bomber Bats Elite Barbarians Witch
Bomber Bats Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Elite Barbarians P.E.K.K.A
Bomber Bats Elite Barbarians Witch P.E.K.K.A
Bomber Bats Elite Barbarians Witch
Witch Bomber Bats
P.E.K.K.A Elite Barbarians
Bomber Bats Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch P.E.K.K.A
Bomber Elite Barbarians
P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
Bats Witch
P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
P.E.K.K.A Bats Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Elite Barbarians P.E.K.K.A Witch
Bomber Witch
Elite Barbarians Witch Bomber Bats P.E.K.K.A
Bats Bomber Elite Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bomber
Bats Witch
Bomber Witch
Bats Elite Barbarians
Elite Barbarians
Elite Barbarians
Bomber Witch
Bomber Bats
Bomber
Bomber Witch
Bomber Witch
Witch
Witch
Witch
Elite Barbarians Bats Witch
Bats Witch
Elite Barbarians
Bomber
P.E.K.K.A
Bats Witch
Witch
Bomber
Elite Barbarians P.E.K.K.A
Bats Elite Barbarians Witch
Bats Witch
Witch

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