My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Royal Delivery

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Prince
Giant Snowball
Minions Goblin Gang Baby Dragon
Zap
Minions Goblin Gang Inferno Tower Prince
Barbarian Barrel
Goblin Gang Inferno Tower Royal Ghost
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Inferno Tower
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Baby Dragon Prince Royal Ghost
Fireball
Minions Goblin Gang Inferno Tower Baby Dragon
Poison
Minions Goblin Gang Inferno Tower
Lightning
Inferno Tower Baby Dragon Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Baby Dragon Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Royal Ghost Baby Dragon Inferno Tower Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Royal Ghost

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Prince
Minions
Baby Dragon Prince
Goblin Gang
Baby Dragon Prince Royal Ghost
Inferno Tower
Rocket
Baby Dragon
Minions Goblin Gang Prince
Prince
Arrows Minions Goblin Gang Baby Dragon Royal Ghost
Royal Ghost
Goblin Gang Prince

Defense Synergies 1 10

Arrows
Inferno Tower Prince
Minions
Inferno Tower Baby Dragon Prince
Goblin Gang
Inferno Tower Prince
Inferno Tower
Goblin Gang Arrows Minions Baby Dragon Prince Royal Ghost
Rocket
Baby Dragon
Minions Inferno Tower Prince
Prince
Arrows Minions Goblin Gang Inferno Tower Baby Dragon
Royal Ghost
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minions Inferno Tower Baby Dragon
Inferno Tower Minions Goblin Gang Prince
Goblin Gang Inferno Tower Rocket Prince Minions
Inferno Tower Prince Minions Goblin Gang
Arrows Rocket Prince
Arrows Goblin Gang Minions Baby Dragon Royal Ghost
Minions Inferno Tower Rocket Arrows Goblin Gang Baby Dragon
Rocket Arrows Inferno Tower Baby Dragon
Inferno Tower Minions Goblin Gang Prince
Goblin Gang Inferno Tower Prince Royal Ghost
Minions Goblin Gang Arrows Baby Dragon Royal Ghost
Arrows Minions Inferno Tower Goblin Gang Baby Dragon
Inferno Tower Prince Minions Goblin Gang Rocket
Rocket Arrows Minions Goblin Gang Baby Dragon Prince Royal Ghost
Inferno Tower Goblin Gang Prince
Inferno Tower Rocket Goblin Gang Prince
Arrows Minions Goblin Gang Inferno Tower Prince
Arrows Minions Goblin Gang Baby Dragon Prince Royal Ghost
Arrows Baby Dragon Minions Royal Ghost
Inferno Tower Prince
Goblin Gang Royal Ghost Arrows Minions Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower Prince Royal Ghost
Arrows Goblin Gang Rocket Baby Dragon Prince Royal Ghost
Goblin Gang Minions Inferno Tower Rocket Prince
Goblin Gang Rocket Prince Inferno Tower
Inferno Tower Goblin Gang Prince
Arrows Rocket Minions Goblin Gang Baby Dragon
Goblin Gang Rocket Prince Minions Inferno Tower
Inferno Tower Prince
Rocket Minions Inferno Tower Baby Dragon Prince
Inferno Tower Goblin Gang
Minions Inferno Tower Prince
Rocket Arrows Prince
Rocket Prince Goblin Gang Inferno Tower
Baby Dragon
Goblin Gang Inferno Tower Minions Rocket Baby Dragon Prince
Arrows Minions Inferno Tower Baby Dragon Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost
Rocket Arrows Baby Dragon
Arrows Rocket Prince
Rocket Arrows Baby Dragon
Arrows Minions Rocket Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Rocket Minions Goblin Gang Prince
Rocket Arrows Prince
Arrows Rocket Baby Dragon
Rocket Baby Dragon
Arrows Minions Rocket Baby Dragon
Arrows Baby Dragon Prince
Rocket Arrows Baby Dragon
Arrows Rocket Baby Dragon
Arrows Rocket
Minions Rocket
Rocket Arrows Baby Dragon Prince
Rocket Arrows Baby Dragon
Rocket Minions Baby Dragon Prince
Rocket Arrows
Rocket Prince
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Prince
Rocket Arrows Baby Dragon
Arrows Baby Dragon
Rocket Minions
Arrows Rocket
Rocket Arrows
Prince
Rocket Arrows
Minions Goblin Gang Rocket Prince
Rocket Arrows Baby Dragon
Arrows
Goblin Gang Rocket Baby Dragon Prince
Arrows Baby Dragon
Rocket Arrows
Prince
Minions Goblin Gang Rocket Baby Dragon
Rocket
Rocket Baby Dragon Prince Royal Ghost

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