My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Battle Ram Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Battle Ram

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Battle Ram Three Musketeers
Giant Snowball
Skeletons Bats Goblin Gang Battle Ram Three Musketeers
Zap
Skeletons Bats Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Skeletons Knight Goblin Gang Battle Ram Three Musketeers
The Log
Skeletons Goblin Gang Battle Ram Three Musketeers
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Knight Goblin Gang Battle Ram Three Musketeers
Fireball
Goblin Gang Battle Ram Three Musketeers
Poison
Bats Goblin Gang Three Musketeers
Lightning
Knight Battle Ram Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Goblin Gang Battle Ram Rocket Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Battle Ram
Knight
Bats Goblin Gang Battle Ram Three Musketeers The Log
Goblin Gang
Knight Battle Ram Three Musketeers
Battle Ram
Knight The Log Bats Goblin Gang Three Musketeers
Rocket
Three Musketeers
Knight Goblin Gang Battle Ram The Log
The Log
Battle Ram Knight Three Musketeers

Defense Synergies 2 9

Skeletons
Bats Knight The Log
Bats
Knight Skeletons The Log
Knight
Bats Goblin Gang Skeletons Three Musketeers The Log
Goblin Gang
Knight The Log
Battle Ram
Rocket
The Log
Three Musketeers
Knight The Log
The Log
Skeletons Bats Knight Goblin Gang Rocket Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight The Log
Skeletons Bats Knight Goblin Gang Three Musketeers The Log
Goblin Gang Rocket Three Musketeers Skeletons Bats Knight
Three Musketeers Skeletons Bats Knight Goblin Gang
Rocket The Log
Goblin Gang The Log Skeletons Bats
Bats Rocket Three Musketeers Goblin Gang
Rocket The Log
Three Musketeers Skeletons Goblin Gang
Knight Goblin Gang Skeletons
Bats Goblin Gang Skeletons Knight The Log
Three Musketeers Bats Goblin Gang
Skeletons Bats Knight Goblin Gang Rocket Three Musketeers The Log
Rocket Three Musketeers Bats Goblin Gang The Log
Knight Goblin Gang Three Musketeers
Rocket Goblin Gang Three Musketeers The Log
Three Musketeers Skeletons Bats Knight Goblin Gang
Bats Knight Goblin Gang Three Musketeers The Log
The Log Bats Knight
Three Musketeers
Goblin Gang Bats Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeletons
Knight Goblin Gang Rocket The Log
Goblin Gang Skeletons Bats Knight Rocket The Log
Goblin Gang Rocket Bats Knight The Log
Skeletons Knight Goblin Gang Three Musketeers
Rocket Skeletons Bats Goblin Gang Three Musketeers
Goblin Gang Rocket Skeletons Bats Knight
Knight
Rocket Skeletons Bats Knight The Log
Skeletons Goblin Gang Three Musketeers
Bats Knight
Rocket The Log
Rocket Skeletons Knight Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Skeletons Bats Knight Rocket Three Musketeers The Log
Bats The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket The Log
The Log
Rocket The Log
Knight Rocket The Log
Rocket The Log
Bats Rocket
The Log
The Log
The Log
Rocket Bats Goblin Gang Three Musketeers
Rocket Knight The Log
Rocket
Rocket Knight Three Musketeers The Log
Rocket
The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers
Bats Rocket
Rocket Three Musketeers The Log
Rocket The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log
The Log
The Log
Rocket The Log
Bats
Rocket Bats
Rocket The Log
Rocket
Rocket The Log
Bats Goblin Gang Rocket
Rocket Three Musketeers
The Log
Knight Goblin Gang Rocket Three Musketeers
The Log
Rocket
Three Musketeers
Bats Goblin Gang Rocket The Log
Bats Rocket
Rocket The Log

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