My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

5 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Three Musketeers
Giant Snowball
Minion Horde Three Musketeers Witch
Zap
Minion Horde Three Musketeers Witch
Barbarian Barrel
Elite Barbarians Three Musketeers Witch
The Log
Elite Barbarians Three Musketeers Witch
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Three Musketeers Witch
Fireball
Minion Horde Elite Barbarians Three Musketeers Witch
Poison
Minion Horde Three Musketeers Witch
Lightning
Elite Barbarians Three Musketeers Witch
Rocket
Minion Horde Elite Barbarians Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Freeze Minion Horde Giant Witch Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Rage Arrows Freeze Minion Horde

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Giant Freeze
Minion Horde
Rage Giant Freeze
Elite Barbarians
Arrows Rage Three Musketeers
Giant
Arrows Rage Minion Horde Three Musketeers Witch
Three Musketeers
Elite Barbarians Giant Rage
Rage
Minion Horde Elite Barbarians Giant Witch Three Musketeers
Freeze
Arrows Minion Horde
Witch
Rage Giant

Defense Synergies 0 1

Arrows
Minion Horde
Freeze
Elite Barbarians
Giant
Three Musketeers
Rage
Freeze
Minion Horde
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Elite Barbarians Three Musketeers Witch
Minion Horde Three Musketeers Witch Elite Barbarians Freeze
Minion Horde Elite Barbarians Three Musketeers Witch
Arrows Elite Barbarians
Arrows Freeze
Minion Horde Three Musketeers Arrows Freeze Witch
Arrows
Minion Horde Three Musketeers Witch Elite Barbarians
Elite Barbarians Minion Horde
Minion Horde Witch Arrows Freeze
Arrows Minion Horde Three Musketeers Witch
Minion Horde Elite Barbarians Three Musketeers Freeze Witch
Three Musketeers Arrows Minion Horde Freeze Witch
Elite Barbarians Minion Horde Three Musketeers
Minion Horde Elite Barbarians Three Musketeers Freeze
Minion Horde Three Musketeers Arrows Elite Barbarians Witch
Arrows Minion Horde Elite Barbarians Three Musketeers Witch
Arrows Freeze Witch
Elite Barbarians Three Musketeers
Arrows Minion Horde Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch
Arrows Elite Barbarians
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Witch
Arrows Minion Horde Three Musketeers Freeze Witch
Minion Horde Elite Barbarians Witch
Minion Horde Elite Barbarians
Minion Horde Freeze Elite Barbarians Witch
Witch Minion Horde Three Musketeers
Minion Horde Elite Barbarians Witch
Arrows Elite Barbarians
Elite Barbarians Minion Horde Three Musketeers Witch
Minion Horde Three Musketeers Witch
Elite Barbarians Witch Minion Horde Three Musketeers Freeze
Arrows Minion Horde Elite Barbarians Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze
Arrows
Arrows Minion Horde
Arrows Freeze
Arrows Minion Horde
Arrows Minion Horde Freeze Witch
Arrows Minion Horde Witch
Arrows Freeze
Arrows
Minion Horde Elite Barbarians Three Musketeers
Arrows Minion Horde
Arrows
Elite Barbarians Three Musketeers
Arrows Minion Horde Freeze
Arrows Elite Barbarians
Arrows Minion Horde Three Musketeers Witch
Arrows Minion Horde Three Musketeers
Arrows Three Musketeers Freeze
Minion Horde
Arrows Three Musketeers
Arrows Witch
Minion Horde
Arrows
Arrows Minion Horde
Arrows Freeze Witch
Minion Horde Witch
Arrows Witch
Arrows Witch
Arrows
Elite Barbarians Arrows Minion Horde Witch
Minion Horde Freeze Witch
Minion Horde Elite Barbarians
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Freeze Witch
Arrows Three Musketeers Witch
Freeze
Arrows
Minion Horde Three Musketeers
Arrows
Arrows
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Elite Barbarians Freeze Witch
Witch
Freeze Witch

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