My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Knight
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Knight Hog Rider P.E.K.K.A
Fireball
Archers Hog Rider
Poison
Bats Archers
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Archers Knight Hog Rider Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Archers

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Bats Archers Knight Poison The Log
Archers
Knight Zap Hog Rider P.E.K.K.A
Knight
Bats Archers Hog Rider Zap Poison The Log
Hog Rider
Bats Zap Knight The Log Archers Poison
Poison
P.E.K.K.A Zap Knight Hog Rider The Log
P.E.K.K.A
Zap Poison Bats Archers The Log
The Log
Hog Rider Zap Knight Poison P.E.K.K.A

Defense Synergies 3 13

Bats
Knight Zap P.E.K.K.A The Log
Zap
Bats Archers Knight Poison P.E.K.K.A The Log
Archers
Knight Zap P.E.K.K.A The Log
Knight
Bats Archers Zap Poison The Log
Hog Rider
Poison
Zap Knight The Log
P.E.K.K.A
The Log Bats Zap Archers
The Log
P.E.K.K.A Bats Zap Archers Knight Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight The Log
P.E.K.K.A Bats Zap Knight The Log
P.E.K.K.A Bats Archers Knight
P.E.K.K.A Bats Knight
Poison P.E.K.K.A The Log
The Log Bats Zap Archers
Bats Zap Archers Poison
Zap Poison P.E.K.K.A The Log
P.E.K.K.A
Knight Archers
Bats Archers Poison Zap Knight The Log
Bats Zap Archers Poison
P.E.K.K.A Bats Zap Knight The Log
Bats Zap Poison P.E.K.K.A The Log
P.E.K.K.A Knight
Zap P.E.K.K.A The Log
Bats Knight Poison P.E.K.K.A
Bats Zap Archers Knight The Log
Zap Poison The Log Bats Archers Knight
P.E.K.K.A
Bats Archers Knight Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers P.E.K.K.A
Poison Zap Archers Knight The Log
P.E.K.K.A Bats Zap Knight The Log
P.E.K.K.A Bats Zap Knight The Log
P.E.K.K.A Knight
Poison Bats Zap Archers
P.E.K.K.A Bats Archers Knight
P.E.K.K.A Knight
Zap P.E.K.K.A Bats Knight Poison The Log
P.E.K.K.A
P.E.K.K.A Bats Knight
P.E.K.K.A Zap Poison The Log
P.E.K.K.A Knight
Archers
Bats Zap Archers Knight Poison P.E.K.K.A The Log
Bats Poison Zap Archers P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison Zap The Log
Poison The Log
Knight Poison The Log
Poison Zap The Log
Poison Bats Zap
Archers Poison The Log
Poison The Log Zap
Poison The Log Zap
Bats Poison
Poison Zap Knight The Log
Poison Zap Archers
Poison Knight The Log
Poison
Zap Poison The Log
Zap Poison The Log
Poison The Log
Poison
Bats
Zap Archers Poison The Log
Zap Poison The Log
Poison The Log
Poison
The Log
Zap Poison The Log
Zap Poison The Log
Poison The Log Zap
Zap Poison The Log
Poison Zap The Log
Poison Bats Zap Archers
Zap Bats Poison
Poison Zap The Log
Zap Poison
P.E.K.K.A
Poison The Log
Zap Bats Archers
Poison Zap Archers
The Log
Poison Knight
The Log Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Poison The Log
Bats Zap Poison
Poison Zap The Log

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