My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Barbarians
Zap
Bats Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians
Earthquake
Barbarians Inferno Tower
Arrows
Bats
Royal Delivery
Bats Barbarians Wizard
Fireball
Barbarians Inferno Tower Wizard
Poison
Bats Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Fireball Barbarians Giant Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats The Log Fireball Barbarians

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant
Barbarians
Fireball
Giant The Log
Giant
Bats Fireball Wizard Rocket The Log
Inferno Tower
Wizard
Giant
Rocket
Giant
The Log
Fireball Giant

Defense Synergies 2 5

Bats
Inferno Tower The Log
Barbarians
Fireball
The Log Inferno Tower
Giant
Inferno Tower
The Log Bats Fireball
Wizard
The Log
Rocket
The Log
The Log
Fireball Inferno Tower Bats Wizard Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower Wizard The Log
Barbarians Inferno Tower Bats The Log
Barbarians Inferno Tower Rocket Bats
Barbarians Inferno Tower Bats
Barbarians Fireball Rocket The Log
Fireball The Log Bats
Bats Inferno Tower Rocket Fireball Wizard
Rocket Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower
Barbarians Inferno Tower
Bats Barbarians Fireball Wizard The Log
Inferno Tower Bats Fireball Wizard
Barbarians Inferno Tower Bats Fireball Wizard Rocket The Log
Fireball Wizard Rocket Bats Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower Rocket Fireball The Log
Barbarians Wizard Bats Fireball Inferno Tower
Fireball Bats Barbarians Wizard The Log
Wizard The Log Bats Barbarians Fireball
Barbarians Inferno Tower
Wizard Bats Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower
Fireball Wizard Rocket The Log
Barbarians Bats Inferno Tower Rocket The Log
Rocket Bats Barbarians Fireball Inferno Tower The Log
Barbarians Inferno Tower
Fireball Wizard Rocket Bats
Rocket Bats Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Rocket Bats Barbarians Fireball Inferno Tower The Log
Inferno Tower Barbarians
Bats Barbarians Inferno Tower
Rocket Barbarians Fireball The Log
Barbarians Rocket Fireball Inferno Tower Wizard
Wizard Barbarians Fireball
Barbarians Inferno Tower Bats Fireball Rocket The Log
Bats Barbarians Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket The Log
Fireball The Log
Rocket Fireball The Log
Barbarians Fireball Rocket The Log
Fireball Wizard Rocket The Log
Fireball Wizard Bats Rocket
Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Rocket Bats Fireball
Rocket Fireball Wizard The Log
Fireball Wizard Rocket
Rocket Fireball The Log
Fireball Rocket
Fireball The Log
Rocket Fireball Wizard The Log
Fireball Wizard Rocket The Log
Fireball Rocket
Bats Rocket
Rocket Fireball Wizard The Log
Rocket Fireball Wizard The Log
Rocket Fireball The Log
Rocket Fireball Wizard
Rocket The Log
Rocket Barbarians Fireball The Log
The Log Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball Rocket The Log
Bats Fireball Wizard
Rocket Bats Fireball Wizard
Fireball
Fireball Wizard Rocket The Log
Rocket Fireball
Rocket Fireball Wizard The Log
Bats Barbarians Fireball Rocket
Fireball Rocket Wizard
The Log Fireball
Fireball Wizard Rocket
The Log Fireball Wizard
Rocket Fireball
Bats Fireball Rocket The Log
Bats Fireball Rocket
Fireball Rocket The Log

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