My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner
Giant Snowball
Bats Goblin Gang Barbarians Furnace Baby Dragon Miner
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Barbarians Furnace
The Log
Goblin Gang Barbarians Furnace
Earthquake
Goblin Gang Barbarians Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Barbarians Baby Dragon Miner
Fireball
Goblin Gang Barbarians Furnace Baby Dragon
Poison
Bats Goblin Gang Barbarians Furnace
Lightning
Furnace Baby Dragon
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Fireball Furnace Baby Dragon Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Baby Dragon
Goblin Gang
Miner Baby Dragon
Barbarians
Fireball
Baby Dragon The Log Miner
Furnace
Miner Baby Dragon
Baby Dragon
Bats Goblin Gang Fireball Furnace Miner
The Log
Fireball Miner
Miner
Bats Goblin Gang Furnace Fireball Baby Dragon The Log

Defense Synergies 1 11

Bats
Baby Dragon The Log
Goblin Gang
Barbarians Furnace The Log Miner
Barbarians
Goblin Gang Furnace
Fireball
The Log Miner
Furnace
Goblin Gang Barbarians Baby Dragon
Baby Dragon
Bats Furnace The Log
The Log
Fireball Bats Goblin Gang Baby Dragon Miner
Miner
Goblin Gang Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon The Log
Barbarians Bats Goblin Gang Furnace The Log
Goblin Gang Barbarians Furnace Bats
Barbarians Bats Goblin Gang Furnace
Barbarians Fireball The Log
Goblin Gang Fireball The Log Bats Furnace Baby Dragon
Bats Furnace Goblin Gang Fireball Baby Dragon
Barbarians Fireball Baby Dragon The Log
Barbarians Goblin Gang Furnace
Goblin Gang Barbarians Miner
Bats Goblin Gang Barbarians Fireball Furnace Baby Dragon The Log
Bats Goblin Gang Fireball Furnace Baby Dragon
Barbarians Furnace Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Barbarians Furnace Baby Dragon The Log
Barbarians Goblin Gang Furnace
Barbarians Goblin Gang Fireball Furnace The Log
Barbarians Bats Goblin Gang Fireball Furnace
Fireball Bats Goblin Gang Barbarians Furnace Baby Dragon The Log
Furnace Baby Dragon The Log Bats Barbarians Fireball
Barbarians
Goblin Gang Bats Barbarians Fireball Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Furnace
Fireball Goblin Gang Baby Dragon The Log Miner
Goblin Gang Barbarians Bats Furnace The Log
Goblin Gang Bats Barbarians Fireball The Log
Barbarians Goblin Gang
Fireball Furnace Bats Goblin Gang Baby Dragon
Goblin Gang Bats Barbarians Fireball Furnace
Barbarians
Bats Barbarians Fireball Baby Dragon The Log
Goblin Gang Barbarians
Bats Barbarians
Barbarians Fireball The Log
Barbarians Goblin Gang Fireball
Barbarians Fireball Furnace Baby Dragon
Goblin Gang Barbarians Bats Fireball Furnace Baby Dragon The Log
Bats Barbarians Fireball Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log Miner
Barbarians Fireball The Log
Fireball Furnace Baby Dragon The Log
Fireball Bats Furnace Baby Dragon
Furnace Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log Miner
Bats Goblin Gang Fireball
Miner Fireball The Log
Fireball Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball Furnace Baby Dragon The Log
Fireball
Bats
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log Miner
Fireball Baby Dragon The Log
Fireball
The Log
Barbarians Fireball Baby Dragon The Log
The Log Fireball Furnace Baby Dragon
Fireball The Log Miner Baby Dragon
Fireball Baby Dragon The Log Miner
Fireball Miner Baby Dragon The Log
Bats Fireball Furnace Baby Dragon
Bats Fireball
Fireball
Fireball The Log Miner
Fireball
Fireball The Log
Bats Goblin Gang Barbarians Fireball
Fireball Baby Dragon
The Log Fireball
Fireball Miner Goblin Gang Baby Dragon
The Log Fireball Baby Dragon
Fireball
Bats Goblin Gang Fireball Baby Dragon The Log
Bats Fireball
Fireball Baby Dragon The Log Miner

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