My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Goblin Barrel Skeleton Army
Giant Snowball
Bats Minion Horde Goblin Barrel Skeleton Army
Zap
Bats Minion Horde Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Goblin Barrel Skeleton Army
The Log
Goblin Barrel Skeleton Army
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Bats Minion Horde Goblin Barrel Skeleton Army
Royal Delivery
Bats Minion Horde Wizard Goblin Barrel Skeleton Army
Fireball
Minion Horde Inferno Tower Wizard Goblin Barrel Skeleton Army
Poison
Bats Minion Horde Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard
Rocket
Minion Horde Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Minion Horde Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Golem
Arrows
Golem Goblin Barrel
Minion Horde
Golem
Inferno Tower
Wizard
Golem
Goblin Barrel
Bats Arrows Skeleton Army Golem
Skeleton Army
Goblin Barrel
Golem
Arrows Bats Minion Horde Wizard Goblin Barrel

Defense Synergies 1 4

Bats
Inferno Tower
Arrows
Inferno Tower
Minion Horde
Inferno Tower
Inferno Tower
Skeleton Army Bats Arrows Minion Horde
Wizard
Skeleton Army
Goblin Barrel
Skeleton Army
Inferno Tower Wizard
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Inferno Tower Wizard
Minion Horde Inferno Tower Skeleton Army Bats
Minion Horde Inferno Tower Skeleton Army Bats
Minion Horde Inferno Tower Skeleton Army Bats
Arrows Skeleton Army
Arrows Skeleton Army Bats
Bats Minion Horde Inferno Tower Arrows Wizard
Arrows Inferno Tower
Minion Horde Inferno Tower Skeleton Army
Skeleton Army Minion Horde Inferno Tower
Bats Minion Horde Skeleton Army Arrows Wizard
Arrows Minion Horde Inferno Tower Bats Wizard
Minion Horde Inferno Tower Skeleton Army Bats Wizard
Wizard Skeleton Army Bats Arrows Minion Horde
Inferno Tower Skeleton Army Minion Horde
Minion Horde Inferno Tower Skeleton Army
Minion Horde Wizard Bats Arrows Inferno Tower Skeleton Army
Arrows Bats Minion Horde Wizard Skeleton Army
Arrows Wizard Bats
Inferno Tower
Wizard Skeleton Army Bats Arrows Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Inferno Tower
Arrows Wizard
Skeleton Army Bats Minion Horde Inferno Tower
Skeleton Army Bats Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army
Arrows Wizard Bats Minion Horde
Skeleton Army Bats Minion Horde Inferno Tower
Inferno Tower Minion Horde Skeleton Army
Minion Horde Bats Inferno Tower Skeleton Army
Inferno Tower Minion Horde Skeleton Army
Bats Minion Horde Inferno Tower
Skeleton Army Arrows
Skeleton Army Minion Horde Inferno Tower Wizard
Wizard Minion Horde Skeleton Army
Inferno Tower Skeleton Army Bats Minion Horde
Bats Arrows Minion Horde Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Wizard Arrows Minion Horde
Arrows Wizard Bats Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Bats Minion Horde
Arrows Minion Horde Wizard
Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Bats Minion Horde
Arrows Wizard
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Minion Horde Wizard
Bats Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Bats Skeleton Army
Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Wizard
Arrows
Minion Horde
Bats Minion Horde
Bats

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