My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Ice Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Hog Rider
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Elite Barbarians Valkyrie Electro Wizard
The Log
Fire Spirit Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elite Barbarians Valkyrie Hog Rider Electro Wizard
Fireball
Elite Barbarians Hog Rider Electro Wizard
Poison
Electro Wizard
Lightning
Elite Barbarians Ice Golem Valkyrie Electro Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Ice Golem Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Ice Golem Fireball Valkyrie Hog Rider Electro Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Ice Golem Fireball

Attack Synergies 10 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap Elite Barbarians Ice Golem
Zap
Elite Barbarians Fireball Hog Rider Electro Wizard Fire Spirit Ice Golem Valkyrie
Elite Barbarians
Zap Valkyrie Fire Spirit Ice Golem Fireball Hog Rider
Ice Golem
Hog Rider Fire Spirit Zap Elite Barbarians Electro Wizard
Fireball
Zap Hog Rider Elite Barbarians Electro Wizard
Valkyrie
Fire Spirit Elite Barbarians Hog Rider Zap Electro Wizard
Hog Rider
Fire Spirit Zap Ice Golem Fireball Valkyrie Elite Barbarians Electro Wizard
Electro Wizard
Zap Ice Golem Fireball Valkyrie Hog Rider

Defense Synergies 3 13

Fire Spirit
Zap Ice Golem Valkyrie Electro Wizard
Zap
Fireball Electro Wizard Fire Spirit Elite Barbarians Ice Golem Valkyrie
Elite Barbarians
Valkyrie Zap Ice Golem
Ice Golem
Fire Spirit Zap Elite Barbarians Fireball Electro Wizard
Fireball
Zap Ice Golem Valkyrie Electro Wizard
Valkyrie
Elite Barbarians Fire Spirit Zap Fireball Electro Wizard
Hog Rider
Electro Wizard
Zap Fire Spirit Ice Golem Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Fireball Valkyrie Electro Wizard
Elite Barbarians Zap Valkyrie Electro Wizard
Fire Spirit Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie Electro Wizard
Electro Wizard Fire Spirit Zap Fireball
Zap Ice Golem Fireball Valkyrie Electro Wizard
Elite Barbarians
Elite Barbarians Fire Spirit Ice Golem Valkyrie Electro Wizard
Valkyrie Electro Wizard Zap Ice Golem Fireball
Zap Fireball Electro Wizard
Fire Spirit Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Fire Spirit Fireball Valkyrie Zap Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Fireball Electro Wizard
Elite Barbarians Fireball Valkyrie Electro Wizard
Fire Spirit Fireball Zap Elite Barbarians Valkyrie Electro Wizard
Zap Valkyrie Fire Spirit Ice Golem Fireball Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Fire Spirit Elite Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Zap Elite Barbarians Ice Golem Valkyrie
Zap Elite Barbarians Ice Golem Valkyrie Electro Wizard
Valkyrie Zap Elite Barbarians Ice Golem Fireball Electro Wizard
Elite Barbarians Valkyrie
Fire Spirit Fireball Zap Ice Golem Electro Wizard
Elite Barbarians Ice Golem Fireball Valkyrie Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Ice Golem Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie Electro Wizard
Elite Barbarians Ice Golem Fireball Valkyrie
Fireball Valkyrie
Elite Barbarians Electro Wizard Zap Ice Golem Fireball Valkyrie
Valkyrie Zap Elite Barbarians Ice Golem Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Valkyrie
Fireball Zap Electro Wizard
Fireball
Ice Golem Fireball Valkyrie
Fireball Fire Spirit Zap Valkyrie
Fireball Fire Spirit Zap Ice Golem
Fire Spirit
Fireball Fire Spirit Zap Ice Golem
Fireball Zap
Fire Spirit Elite Barbarians Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard
Fireball Fire Spirit Zap
Fire Spirit Elite Barbarians Ice Golem Fireball
Fireball
Zap Elite Barbarians Ice Golem Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Fireball Electro Wizard
Fire Spirit Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Ice Golem Fire Spirit Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Ice Golem Fireball Electro Wizard
Zap Electro Wizard Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fire Spirit Fireball
Fireball Fire Spirit Zap Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard
Zap Ice Golem Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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