My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Prince
Giant Snowball
Musketeer Goblin Barrel Guards Baby Dragon
Zap
Goblin Barrel Guards Prince
Barbarian Barrel
Musketeer Goblin Barrel Guards
The Log
Musketeer Goblin Barrel Guards Prince
Earthquake
Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Musketeer Goblin Barrel Guards Baby Dragon Prince
Fireball
Musketeer Goblin Barrel Baby Dragon
Poison
Musketeer Guards
Lightning
Musketeer Baby Dragon Prince
Rocket
Musketeer Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Goblin Barrel Guards Fireball Musketeer Baby Dragon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Goblin Barrel Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon The Log
Musketeer
Baby Dragon Prince The Log
Rage
Prince
Goblin Barrel
Prince Guards Baby Dragon
Guards
Goblin Barrel The Log
Baby Dragon
Fireball Musketeer Goblin Barrel Prince
Prince
Goblin Barrel Musketeer Rage Baby Dragon The Log
The Log
Fireball Musketeer Guards Prince

Defense Synergies 4 7

Fireball
The Log Musketeer
Musketeer
Guards The Log Fireball Baby Dragon
Rage
Goblin Barrel
Guards
Musketeer Baby Dragon Prince The Log
Baby Dragon
Musketeer Guards Prince The Log
Prince
The Log Guards Baby Dragon
The Log
Fireball Musketeer Prince Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon The Log
Musketeer Prince The Log
Prince Musketeer
Prince Musketeer Guards
Fireball Prince The Log
Fireball The Log Musketeer Guards Baby Dragon
Musketeer Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log
Musketeer Prince
Guards Musketeer Prince
Guards Fireball Musketeer Baby Dragon The Log
Musketeer Fireball Baby Dragon
Prince Fireball Musketeer Guards The Log
Fireball Guards Baby Dragon Prince The Log
Prince
Fireball Prince The Log
Fireball Musketeer Prince
Fireball Musketeer Guards Baby Dragon Prince The Log
Baby Dragon The Log Fireball Musketeer Guards
Musketeer Prince
Fireball Musketeer Guards Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Prince
Fireball Musketeer Baby Dragon Prince The Log
Guards Musketeer Prince The Log
Guards Prince Fireball Musketeer The Log
Musketeer Guards Prince
Fireball Musketeer Baby Dragon
Guards Prince Fireball Musketeer
Prince
Fireball Baby Dragon Prince The Log
Musketeer Guards
Musketeer Guards Prince
Fireball Guards Prince The Log
Prince Fireball Guards
Fireball Musketeer Baby Dragon
Guards Fireball Musketeer Baby Dragon Prince The Log
Fireball Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Guards Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer Guards Prince The Log
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon
Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Musketeer Guards Prince
Fireball Musketeer Prince The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Prince The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Fireball Musketeer Baby Dragon Prince The Log
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon Prince The Log
Fireball
Musketeer Prince The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon Prince The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Guards
Fireball
Fireball Musketeer The Log
Fireball
Prince
Fireball The Log
Fireball Musketeer Guards Prince
Fireball Musketeer Baby Dragon
The Log Fireball
Fireball Musketeer Baby Dragon Prince
The Log Fireball Musketeer Baby Dragon
Fireball
Musketeer Prince
Fireball Musketeer Guards Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon Prince The Log

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