My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Ice Golem Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Skeleton Barrel Ice Golem Mini P.E.K.K.A Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Dark Prince Miner
Giant Snowball
Fire Spirit Bats Skeleton Barrel Miner
Zap
Fire Spirit Bats Skeleton Barrel Dark Prince
Barbarian Barrel
Fire Spirit Skeleton Barrel Dark Prince
The Log
Fire Spirit Skeleton Barrel Mini P.E.K.K.A Dark Prince
Earthquake
Arrows
Fire Spirit Bats Skeleton Barrel
Royal Delivery
Fire Spirit Bats Skeleton Barrel Mini P.E.K.K.A Dark Prince Miner
Fireball
Skeleton Barrel
Poison
Bats Skeleton Barrel
Lightning
Ice Golem Mini P.E.K.K.A Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Skeleton Barrel Ice Golem Mini P.E.K.K.A Rage Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem Rage Skeleton Barrel Miner Mini P.E.K.K.A Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Ice Golem Rage

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Skeleton Barrel Ice Golem Mini P.E.K.K.A Dark Prince
Bats
Skeleton Barrel Ice Golem Miner Mini P.E.K.K.A Rage Dark Prince
Skeleton Barrel
Bats Miner Fire Spirit Ice Golem Mini P.E.K.K.A Dark Prince
Ice Golem
Bats Fire Spirit Skeleton Barrel Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Fire Spirit Bats Skeleton Barrel Ice Golem Rage Dark Prince
Rage
Bats Mini P.E.K.K.A Dark Prince
Dark Prince
Fire Spirit Bats Skeleton Barrel Mini P.E.K.K.A Rage Miner
Miner
Fire Spirit Bats Skeleton Barrel Ice Golem Dark Prince

Defense Synergies 0 6

Fire Spirit
Ice Golem Mini P.E.K.K.A
Bats
Ice Golem Mini P.E.K.K.A Dark Prince
Skeleton Barrel
Ice Golem
Fire Spirit Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Bats Ice Golem
Rage
Dark Prince
Bats
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem
Mini P.E.K.K.A Bats Dark Prince
Mini P.E.K.K.A Fire Spirit Bats Dark Prince
Mini P.E.K.K.A Bats Dark Prince
Mini P.E.K.K.A Dark Prince
Fire Spirit Bats Dark Prince
Bats Fire Spirit
Skeleton Barrel Ice Golem
Mini P.E.K.K.A
Fire Spirit Ice Golem Mini P.E.K.K.A Dark Prince Miner
Bats Ice Golem Dark Prince
Bats
Mini P.E.K.K.A Fire Spirit Bats Dark Prince
Fire Spirit Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Dark Prince
Fire Spirit Bats Dark Prince
Fire Spirit Bats Ice Golem Dark Prince
Mini P.E.K.K.A
Dark Prince Fire Spirit Bats Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Ice Golem Dark Prince
Skeleton Barrel Ice Golem Mini P.E.K.K.A Miner
Bats Ice Golem Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Bats Ice Golem
Mini P.E.K.K.A Dark Prince
Fire Spirit Bats Skeleton Barrel Ice Golem
Mini P.E.K.K.A Dark Prince Bats Ice Golem
Mini P.E.K.K.A Dark Prince
Bats Ice Golem Mini P.E.K.K.A Dark Prince
Bats Mini P.E.K.K.A Dark Prince
Dark Prince
Mini P.E.K.K.A Dark Prince Ice Golem
Bats Ice Golem Mini P.E.K.K.A Dark Prince
Bats Ice Golem Mini P.E.K.K.A Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Ice Golem
Skeleton Barrel Miner
Skeleton Barrel Miner
Skeleton Barrel Ice Golem Dark Prince
Fire Spirit Dark Prince
Fire Spirit Bats Skeleton Barrel Ice Golem
Fire Spirit
Fire Spirit Skeleton Barrel Ice Golem
Miner Skeleton Barrel
Fire Spirit Bats Mini P.E.K.K.A
Miner Skeleton Barrel Dark Prince
Fire Spirit
Fire Spirit Skeleton Barrel Ice Golem Miner
Skeleton Barrel
Skeleton Barrel Ice Golem
Skeleton Barrel
Skeleton Barrel
Bats Mini P.E.K.K.A
Fire Spirit Skeleton Barrel Mini P.E.K.K.A Dark Prince
Fire Spirit Skeleton Barrel Miner
Skeleton Barrel
Ice Golem Fire Spirit Dark Prince
Miner Skeleton Barrel
Skeleton Barrel Miner
Miner Skeleton Barrel
Fire Spirit Bats Ice Golem
Bats Skeleton Barrel
Mini P.E.K.K.A
Miner
Skeleton Barrel Fire Spirit Bats Dark Prince
Fire Spirit
Miner Mini P.E.K.K.A Dark Prince
Skeleton Barrel Ice Golem
Dark Prince
Bats
Bats
Skeleton Barrel Dark Prince Miner

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