My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Baby Dragon P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang
Giant Snowball
Minions Goblin Gang Mega Minion Baby Dragon
Zap
Minions Goblin Gang
Barbarian Barrel
Knight Goblin Gang Ice Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Mega Minion Baby Dragon P.E.K.K.A Ice Wizard
Fireball
Minions Goblin Gang Mega Minion Baby Dragon Ice Wizard
Poison
Minions Goblin Gang Mega Minion Ice Wizard
Lightning
Knight Mega Minion Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Baby Dragon P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Mega Minion Ice Wizard Fireball Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Minions Goblin Gang Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Mega Minion Baby Dragon Fireball Ice Wizard
Minions
Knight Baby Dragon P.E.K.K.A
Goblin Gang
Knight Baby Dragon P.E.K.K.A
Mega Minion
Knight Fireball Baby Dragon
Fireball
Knight Mega Minion Baby Dragon
Baby Dragon
Knight Minions Goblin Gang Mega Minion Fireball P.E.K.K.A Ice Wizard
P.E.K.K.A
Minions Goblin Gang Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon P.E.K.K.A

Defense Synergies 5 12

Knight
Minions Goblin Gang Mega Minion Ice Wizard Fireball Baby Dragon
Minions
Knight Baby Dragon P.E.K.K.A Ice Wizard
Goblin Gang
Knight P.E.K.K.A Ice Wizard
Mega Minion
Knight Baby Dragon Ice Wizard
Fireball
Knight Ice Wizard
Baby Dragon
Ice Wizard Knight Minions Mega Minion P.E.K.K.A
P.E.K.K.A
Minions Goblin Gang Baby Dragon Ice Wizard
Ice Wizard
Knight Baby Dragon Minions Goblin Gang Mega Minion Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Mega Minion Fireball Baby Dragon
P.E.K.K.A Knight Minions Goblin Gang Mega Minion Ice Wizard
Goblin Gang P.E.K.K.A Knight Minions Mega Minion Ice Wizard
P.E.K.K.A Knight Minions Goblin Gang Mega Minion Ice Wizard
Fireball P.E.K.K.A
Goblin Gang Fireball Minions Mega Minion Baby Dragon Ice Wizard
Minions Mega Minion Goblin Gang Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Ice Wizard
Knight Goblin Gang Ice Wizard
Minions Goblin Gang Ice Wizard Knight Mega Minion Fireball Baby Dragon
Minions Mega Minion Goblin Gang Fireball Baby Dragon Ice Wizard
P.E.K.K.A Knight Minions Goblin Gang Fireball Ice Wizard
Fireball Minions Goblin Gang Mega Minion Baby Dragon P.E.K.K.A
P.E.K.K.A Knight Goblin Gang
Goblin Gang Fireball P.E.K.K.A
Knight Minions Goblin Gang Fireball P.E.K.K.A
Fireball Knight Minions Goblin Gang Mega Minion Baby Dragon Ice Wizard
Baby Dragon Knight Minions Mega Minion Fireball Ice Wizard
P.E.K.K.A
Goblin Gang Knight Minions Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball P.E.K.K.A
Fireball Knight Goblin Gang Mega Minion Baby Dragon
Goblin Gang P.E.K.K.A Knight Minions
Goblin Gang P.E.K.K.A Knight Fireball
P.E.K.K.A Knight Goblin Gang
Fireball Minions Goblin Gang Baby Dragon Ice Wizard
Goblin Gang P.E.K.K.A Knight Minions Mega Minion Fireball Ice Wizard
P.E.K.K.A Knight
P.E.K.K.A Knight Minions Mega Minion Fireball Baby Dragon
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Knight Minions Mega Minion
P.E.K.K.A Fireball
P.E.K.K.A Knight Goblin Gang Fireball
Fireball Baby Dragon
Goblin Gang Knight Minions Mega Minion Fireball Baby Dragon P.E.K.K.A
Minions Mega Minion Fireball Baby Dragon P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Minions Mega Minion Baby Dragon Ice Wizard
Baby Dragon
Fireball Baby Dragon Ice Wizard
Fireball
Minions Goblin Gang Fireball
Knight Fireball
Fireball Baby Dragon
Knight Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Minions
Mega Minion Fireball Baby Dragon
Fireball Baby Dragon
Minions Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Mega Minion
Fireball Baby Dragon Ice Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon Ice Wizard
Minions Mega Minion Fireball
Mega Minion Fireball
Fireball
Fireball
P.E.K.K.A
Fireball
Minions Goblin Gang Fireball
Fireball Mega Minion Baby Dragon Ice Wizard
Fireball
Fireball Knight Goblin Gang Mega Minion Baby Dragon
Fireball Baby Dragon
Fireball
Mega Minion P.E.K.K.A
Minions Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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