My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Mortar
Barbarian Barrel
Fire Spirit Archers Mortar Tesla Valkyrie Ice Wizard
The Log
Fire Spirit Archers
Earthquake
Archers Mortar Tesla
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Valkyrie Ice Wizard
Fireball
Archers Mortar Tesla Ice Wizard
Poison
Archers Mortar Ice Wizard
Lightning
Mortar Tesla Valkyrie Ice Wizard
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Valkyrie Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Tornado Ice Wizard Mortar Tesla Fireball Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Archers Tornado Ice Wizard

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Mortar
Archers
Valkyrie Mortar
Mortar
Fire Spirit Archers Fireball Tornado
Tesla
Fireball
Tornado Mortar
Valkyrie
Fire Spirit Archers Tornado
Tornado
Fireball Mortar Valkyrie Ice Wizard
Ice Wizard
Tornado

Defense Synergies 3 18

Fire Spirit
Valkyrie Tornado
Archers
Valkyrie Mortar Tesla Tornado Ice Wizard
Mortar
Archers Tesla Fireball Valkyrie Tornado Ice Wizard
Tesla
Archers Mortar Fireball Valkyrie Tornado
Fireball
Tornado Mortar Tesla Valkyrie Ice Wizard
Valkyrie
Archers Fire Spirit Mortar Tesla Fireball Tornado Ice Wizard
Tornado
Fireball Ice Wizard Fire Spirit Archers Mortar Tesla Valkyrie
Ice Wizard
Tornado Archers Mortar Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Fireball Valkyrie
Mortar Tesla Valkyrie Ice Wizard
Mortar Tesla Tornado Fire Spirit Archers Valkyrie Ice Wizard
Tesla Mortar Valkyrie Ice Wizard
Fireball Valkyrie Tornado
Fireball Tornado Fire Spirit Archers Tesla Valkyrie Ice Wizard
Tesla Tornado Fire Spirit Archers Mortar Fireball Ice Wizard
Tesla Fireball Valkyrie
Tesla Mortar Tornado Ice Wizard
Tornado Fire Spirit Archers Tesla Valkyrie Ice Wizard
Archers Valkyrie Ice Wizard Tesla Fireball Tornado
Tesla Archers Fireball Tornado Ice Wizard
Mortar Tesla Fire Spirit Fireball Valkyrie Ice Wizard
Fire Spirit Fireball Valkyrie Mortar Tesla Tornado
Mortar Tesla
Tornado Mortar Tesla Fireball
Tesla Mortar Fireball Valkyrie Tornado
Fire Spirit Mortar Tesla Fireball Archers Valkyrie Tornado Ice Wizard
Mortar Valkyrie Tornado Fire Spirit Archers Tesla Fireball Ice Wizard
Mortar Tesla Tornado
Valkyrie Fire Spirit Archers Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Fireball
Fireball Archers Mortar Tesla Valkyrie
Valkyrie
Valkyrie Tesla Fireball Tornado
Tesla Valkyrie
Fire Spirit Fireball Archers Tesla Tornado Ice Wizard
Archers Tesla Fireball Valkyrie Ice Wizard
Tesla Valkyrie
Mortar Fireball Valkyrie Tornado
Tesla
Tesla Valkyrie
Fireball Valkyrie Tornado
Tesla Fireball Valkyrie
Archers Tesla Fireball Valkyrie
Tesla Archers Mortar Fireball Valkyrie Tornado
Valkyrie Archers Tesla Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Valkyrie
Mortar Fireball Tornado Ice Wizard
Fireball
Fireball Valkyrie
Fireball Fire Spirit Mortar Valkyrie
Fireball Fire Spirit Tornado Ice Wizard
Fire Spirit Archers Mortar Tornado
Fireball Fire Spirit Tornado Ice Wizard
Fireball Mortar Tornado
Fire Spirit Fireball Tornado
Mortar Fireball Valkyrie Tornado
Fireball Fire Spirit Archers Tornado
Fire Spirit Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball
Mortar Fireball Tornado
Fire Spirit Archers Mortar Fireball
Fire Spirit Mortar Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Mortar Fireball
Tornado Fire Spirit Mortar Fireball Valkyrie Ice Wizard
Mortar Fireball Tornado Ice Wizard
Fireball Mortar Tornado
Fireball Mortar Tornado
Fire Spirit Archers Fireball Tornado Ice Wizard
Fireball
Fireball
Mortar Fireball
Fireball
Fireball
Fire Spirit Archers Fireball
Fireball Fire Spirit Archers Tornado Ice Wizard
Fireball
Fireball Valkyrie
Mortar Fireball
Fireball Tornado
Fireball Tornado
Fireball Tornado
Mortar Fireball Tornado

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