My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minion Horde Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minion Horde Inferno Dragon
Giant Snowball
Spear Goblins Bats Minion Horde Inferno Dragon
Zap
Spear Goblins Bats Mortar Minion Horde Inferno Dragon
Barbarian Barrel
Spear Goblins Knight Mortar Ice Wizard
The Log
Spear Goblins
Earthquake
Spear Goblins Mortar
Arrows
Spear Goblins Bats Minion Horde
Royal Delivery
Spear Goblins Bats Knight Minion Horde Ice Wizard Inferno Dragon
Fireball
Mortar Minion Horde Ice Wizard Inferno Dragon
Poison
Spear Goblins Bats Mortar Minion Horde Ice Wizard
Lightning
Knight Mortar Ice Wizard Inferno Dragon
Rocket
Mortar Minion Horde Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Knight Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Knight Ice Wizard Mortar Fireball Inferno Dragon Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Knight Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mortar Inferno Dragon
Bats
Knight Mortar Inferno Dragon
Knight
Spear Goblins Bats Mortar Minion Horde Fireball Ice Wizard
Mortar
Knight Spear Goblins Bats Fireball
Minion Horde
Knight
Fireball
Knight Mortar
Ice Wizard
Knight
Inferno Dragon
Spear Goblins Bats

Defense Synergies 3 16

Spear Goblins
Knight Bats Mortar Ice Wizard Inferno Dragon
Bats
Knight Spear Goblins Mortar Ice Wizard Inferno Dragon
Knight
Spear Goblins Bats Ice Wizard Mortar Minion Horde Fireball
Mortar
Spear Goblins Bats Knight Fireball Ice Wizard Inferno Dragon
Minion Horde
Knight Ice Wizard
Fireball
Knight Mortar Ice Wizard
Ice Wizard
Knight Spear Goblins Bats Mortar Minion Horde Fireball Inferno Dragon
Inferno Dragon
Spear Goblins Bats Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar Minion Horde Fireball
Minion Horde Inferno Dragon Bats Knight Mortar Ice Wizard
Mortar Minion Horde Bats Knight Ice Wizard Inferno Dragon
Minion Horde Inferno Dragon Bats Knight Mortar Ice Wizard
Fireball
Fireball Spear Goblins Bats Ice Wizard
Bats Minion Horde Inferno Dragon Spear Goblins Mortar Fireball Ice Wizard
Fireball
Minion Horde Inferno Dragon Mortar Ice Wizard
Knight Spear Goblins Minion Horde Ice Wizard
Bats Minion Horde Ice Wizard Spear Goblins Knight Fireball
Minion Horde Inferno Dragon Spear Goblins Bats Fireball Ice Wizard
Mortar Minion Horde Bats Knight Fireball Ice Wizard
Fireball Bats Mortar Minion Horde
Inferno Dragon Knight Mortar Minion Horde
Minion Horde Mortar Fireball Inferno Dragon
Minion Horde Bats Knight Mortar Fireball
Mortar Fireball Spear Goblins Bats Knight Minion Horde Ice Wizard
Mortar Spear Goblins Bats Knight Fireball Ice Wizard Inferno Dragon
Mortar Inferno Dragon
Spear Goblins Bats Knight Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Fireball
Fireball Knight Mortar Inferno Dragon
Spear Goblins Bats Knight Minion Horde
Bats Knight Minion Horde Fireball
Knight Minion Horde Inferno Dragon
Fireball Bats Minion Horde Ice Wizard
Spear Goblins Bats Knight Minion Horde Fireball Ice Wizard
Knight Minion Horde Inferno Dragon
Minion Horde Spear Goblins Bats Knight Mortar Fireball Inferno Dragon
Minion Horde Inferno Dragon
Inferno Dragon Bats Knight Minion Horde
Fireball
Knight Minion Horde Fireball
Minion Horde Fireball
Spear Goblins Bats Knight Mortar Minion Horde Fireball Inferno Dragon
Bats Minion Horde Fireball Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Minion Horde
Mortar Fireball Ice Wizard
Minion Horde Fireball
Knight Fireball
Fireball Mortar Minion Horde
Fireball Spear Goblins Bats Minion Horde Ice Wizard
Mortar Minion Horde
Fireball Ice Wizard
Fireball Mortar
Bats Minion Horde Fireball
Knight Mortar Minion Horde Fireball
Fireball
Knight Mortar Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Spear Goblins Mortar Minion Horde Fireball
Mortar Minion Horde Fireball
Mortar Fireball
Bats Minion Horde
Mortar Fireball
Mortar Fireball
Minion Horde Fireball
Fireball
Mortar Minion Horde Fireball
Mortar Fireball Ice Wizard
Minion Horde Inferno Dragon
Mortar Fireball Ice Wizard
Fireball Mortar
Fireball Mortar
Bats Minion Horde Fireball Ice Wizard
Bats Minion Horde Fireball
Minion Horde Fireball
Mortar Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Spear Goblins Bats Fireball
Fireball Ice Wizard
Fireball
Fireball Knight Minion Horde
Mortar Fireball
Fireball
Minion Horde
Bats Minion Horde Fireball
Bats Fireball
Mortar Fireball

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