My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Knight Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Archers Goblin Gang Hog Rider
Zap
Spear Goblins Archers Goblin Gang
Barbarian Barrel
Spear Goblins Archers Knight Goblin Gang
The Log
Spear Goblins Archers Goblin Gang Hog Rider
Earthquake
Spear Goblins Archers Goblin Gang Hog Rider
Arrows
Spear Goblins Archers Goblin Gang
Royal Delivery
Spear Goblins Archers Knight Goblin Gang Hog Rider
Fireball
Archers Goblin Gang Hog Rider
Poison
Spear Goblins Archers Goblin Gang
Lightning
Knight Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Ice Golem Rage Archers Knight Goblin Gang Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Ice Golem Rage Archers

Attack Synergies 12 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Ice Golem Hog Rider Goblin Gang
Archers
Knight Ice Golem Hog Rider
Knight
Spear Goblins Archers Goblin Gang Hog Rider Fireball
Goblin Gang
Knight Ice Golem Hog Rider Spear Goblins
Ice Golem
Spear Goblins Archers Goblin Gang Hog Rider
Fireball
Hog Rider Knight
Hog Rider
Spear Goblins Knight Goblin Gang Ice Golem Fireball Rage Archers
Rage
Hog Rider

Defense Synergies 5 6

Spear Goblins
Knight Ice Golem Archers Goblin Gang
Archers
Knight Ice Golem Spear Goblins Goblin Gang
Knight
Spear Goblins Archers Goblin Gang Fireball
Goblin Gang
Knight Spear Goblins Archers Ice Golem
Ice Golem
Spear Goblins Archers Goblin Gang Fireball
Fireball
Knight Ice Golem
Hog Rider
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Ice Golem Fireball
Knight Goblin Gang
Goblin Gang Archers Knight
Knight Goblin Gang
Fireball
Goblin Gang Fireball Spear Goblins Archers
Spear Goblins Archers Goblin Gang Fireball
Ice Golem Fireball
Goblin Gang
Knight Goblin Gang Spear Goblins Archers Ice Golem
Archers Goblin Gang Spear Goblins Knight Ice Golem Fireball
Spear Goblins Archers Goblin Gang Fireball
Knight Goblin Gang Fireball
Fireball Goblin Gang
Knight Goblin Gang
Goblin Gang Fireball
Knight Goblin Gang Fireball
Fireball Spear Goblins Archers Knight Goblin Gang
Spear Goblins Archers Knight Ice Golem Fireball
Goblin Gang Spear Goblins Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Archers Ice Golem Fireball
Fireball Archers Knight Goblin Gang Ice Golem
Goblin Gang Spear Goblins Knight Ice Golem
Goblin Gang Knight Ice Golem Fireball
Knight Goblin Gang
Fireball Archers Goblin Gang Ice Golem
Goblin Gang Spear Goblins Archers Knight Ice Golem Fireball
Knight
Spear Goblins Knight Ice Golem Fireball
Goblin Gang
Knight
Fireball
Knight Goblin Gang Ice Golem Fireball
Archers Fireball
Goblin Gang Spear Goblins Archers Knight Ice Golem Fireball
Archers Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Ice Golem
Fireball
Fireball
Knight Ice Golem Fireball
Fireball
Fireball Spear Goblins Ice Golem
Archers
Fireball Ice Golem
Fireball
Goblin Gang Fireball
Knight Fireball
Fireball Archers
Knight Ice Golem Fireball
Fireball
Ice Golem Fireball
Spear Goblins Fireball
Fireball
Fireball
Archers Fireball
Fireball
Fireball
Fireball
Fireball
Ice Golem Fireball
Fireball
Fireball
Fireball
Archers Ice Golem Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Spear Goblins Archers Goblin Gang Fireball
Fireball Archers
Fireball
Fireball Knight Goblin Gang
Ice Golem Fireball
Fireball
Goblin Gang Fireball
Fireball
Fireball

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