My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Furnace Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider Furnace
Zap
Bomber Goblin Gang Furnace
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Furnace Ice Wizard
The Log
Bomber Goblin Gang Elite Barbarians Hog Rider Furnace
Earthquake
Bomber Goblin Gang Hog Rider Furnace
Arrows
Bomber Goblin Gang Furnace
Royal Delivery
Bomber Goblin Gang Elite Barbarians Hog Rider Ice Wizard
Fireball
Bomber Goblin Gang Elite Barbarians Hog Rider Furnace Ice Wizard
Poison
Bomber Goblin Gang Furnace Ice Wizard
Lightning
Elite Barbarians Furnace Ice Wizard
Rocket
Elite Barbarians Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Furnace Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Gang Ice Wizard Fireball Hog Rider Furnace Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Gang Ice Wizard

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Fireball Hog Rider Bomber Furnace Ice Wizard
Goblin Gang
Hog Rider
Elite Barbarians
Zap Bomber Fireball Hog Rider Furnace
Fireball
Zap Hog Rider Elite Barbarians
Hog Rider
Zap Goblin Gang Fireball Bomber Elite Barbarians Furnace
Furnace
Zap Elite Barbarians Hog Rider
Ice Wizard
Zap

Defense Synergies 1 9

Bomber
Zap
Zap
Fireball Bomber Goblin Gang Elite Barbarians Furnace Ice Wizard
Goblin Gang
Zap Furnace Ice Wizard
Elite Barbarians
Zap
Fireball
Zap Ice Wizard
Hog Rider
Furnace
Zap Goblin Gang Ice Wizard
Ice Wizard
Zap Goblin Gang Fireball Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball
Elite Barbarians Bomber Zap Goblin Gang Furnace Ice Wizard
Goblin Gang Furnace Bomber Elite Barbarians Ice Wizard
Elite Barbarians Bomber Goblin Gang Furnace Ice Wizard
Bomber Elite Barbarians Fireball
Goblin Gang Fireball Bomber Zap Furnace Ice Wizard
Furnace Zap Goblin Gang Fireball Ice Wizard
Zap Fireball
Goblin Gang Elite Barbarians Furnace Ice Wizard
Goblin Gang Elite Barbarians Bomber Ice Wizard
Goblin Gang Ice Wizard Bomber Zap Fireball Furnace
Zap Goblin Gang Fireball Furnace Ice Wizard
Furnace Bomber Zap Goblin Gang Elite Barbarians Fireball Ice Wizard
Bomber Fireball Zap Goblin Gang Furnace
Elite Barbarians Goblin Gang Furnace
Zap Goblin Gang Elite Barbarians Fireball Furnace
Bomber Goblin Gang Elite Barbarians Fireball Furnace
Fireball Bomber Zap Goblin Gang Elite Barbarians Furnace Ice Wizard
Zap Furnace Bomber Fireball Ice Wizard
Elite Barbarians
Bomber Goblin Gang Elite Barbarians Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Fireball Furnace
Fireball Bomber Zap Goblin Gang Elite Barbarians
Goblin Gang Zap Elite Barbarians Furnace
Goblin Gang Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians
Fireball Furnace Zap Goblin Gang Ice Wizard
Goblin Gang Elite Barbarians Fireball Furnace Ice Wizard
Elite Barbarians
Zap Elite Barbarians Fireball
Goblin Gang
Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Goblin Gang Fireball
Bomber Fireball Furnace
Goblin Gang Elite Barbarians Bomber Zap Fireball Furnace
Bomber Zap Elite Barbarians Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Ice Wizard
Fireball
Fireball
Bomber Fireball Zap Furnace
Fireball Zap Furnace Ice Wizard
Bomber Furnace
Fireball Zap Ice Wizard
Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Fireball
Fireball Zap
Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball Furnace
Bomber Zap Fireball Furnace
Fireball Furnace
Fireball
Bomber
Bomber Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Bomber Fireball Furnace Ice Wizard
Fireball Zap Ice Wizard
Fireball Zap
Fireball Zap
Elite Barbarians Zap Fireball Furnace Ice Wizard
Zap Fireball
Elite Barbarians Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Ice Wizard
Fireball
Fireball Goblin Gang
Bomber Zap Fireball
Zap Fireball
Elite Barbarians
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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