My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant
Giant Snowball
Goblins Archers Barbarians Minion Horde
Zap
Goblins Archers Minion Horde
Barbarian Barrel
Goblins Archers Barbarians Valkyrie Wizard
The Log
Goblins Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Goblins Archers Minion Horde
Royal Delivery
Goblins Archers Barbarians Minion Horde Valkyrie Wizard
Fireball
Archers Barbarians Minion Horde Wizard
Poison
Archers Barbarians Minion Horde Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Minion Horde Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Valkyrie Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Arrows Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Valkyrie Giant
Archers
Valkyrie Goblins Arrows Giant
Arrows
Giant Archers
Barbarians
Minion Horde
Giant
Valkyrie
Archers Goblins Giant Wizard
Giant
Arrows Goblins Archers Minion Horde Valkyrie Wizard
Wizard
Valkyrie Giant

Defense Synergies 1 7

Goblins
Archers Minion Horde Wizard
Archers
Valkyrie Goblins
Arrows
Barbarians Valkyrie
Barbarians
Arrows Minion Horde
Minion Horde
Goblins Barbarians
Valkyrie
Archers Arrows Wizard
Giant
Wizard
Goblins Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Barbarians Minion Horde Goblins Valkyrie
Barbarians Minion Horde Goblins Archers Valkyrie
Barbarians Minion Horde Goblins Valkyrie
Arrows Barbarians Valkyrie
Arrows Goblins Archers Valkyrie
Minion Horde Archers Arrows Wizard
Arrows Barbarians Valkyrie
Barbarians Minion Horde Goblins
Goblins Archers Barbarians Minion Horde Valkyrie
Goblins Archers Barbarians Minion Horde Valkyrie Arrows Wizard
Arrows Minion Horde Archers Wizard
Barbarians Minion Horde Valkyrie Wizard
Valkyrie Wizard Goblins Arrows Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde
Barbarians Minion Horde Wizard Goblins Arrows Valkyrie
Arrows Goblins Archers Barbarians Minion Horde Valkyrie Wizard
Arrows Valkyrie Wizard Archers Barbarians
Barbarians
Valkyrie Wizard Goblins Archers Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Goblins Archers
Archers Arrows Valkyrie Wizard
Barbarians Goblins Minion Horde Valkyrie
Valkyrie Barbarians Minion Horde
Barbarians Minion Horde Valkyrie
Arrows Wizard Archers Minion Horde
Goblins Archers Barbarians Minion Horde Valkyrie
Barbarians Minion Horde Valkyrie
Minion Horde Goblins Barbarians Valkyrie
Barbarians Minion Horde
Barbarians Minion Horde Valkyrie
Arrows Barbarians Valkyrie
Barbarians Minion Horde Valkyrie Wizard
Wizard Archers Barbarians Minion Horde Valkyrie
Barbarians Goblins Archers Minion Horde Valkyrie
Arrows Valkyrie Archers Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Valkyrie
Arrows
Arrows Minion Horde
Arrows Barbarians Valkyrie
Wizard Arrows Minion Horde Valkyrie
Arrows Wizard Minion Horde
Archers Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Goblins Minion Horde
Arrows Minion Horde Valkyrie Wizard
Archers Arrows Wizard
Arrows Minion Horde
Arrows
Arrows Minion Horde Wizard
Arrows Minion Horde Wizard
Arrows
Minion Horde
Archers Arrows Wizard
Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Barbarians Minion Horde
Arrows Valkyrie Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde
Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Archers Barbarians
Archers Arrows Wizard
Arrows
Minion Horde Valkyrie Wizard
Arrows Wizard
Arrows
Minion Horde
Minion Horde

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