My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Giant
Giant Snowball
Bomber Goblin Gang Witch Princess
Zap
Bomber Goblin Gang Witch Princess
Barbarian Barrel
Bomber Goblin Gang Witch Princess
The Log
Bomber Goblin Gang Witch Princess
Earthquake
Bomber Goblin Gang Witch
Arrows
Bomber Goblin Gang Witch Princess
Royal Delivery
Bomber Goblin Gang Witch Princess
Fireball
Bomber Goblin Gang Witch Princess
Poison
Bomber Goblin Gang Witch Princess
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Tornado Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tornado Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Gang Tornado Princess Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap
Zap
Arrows Giant Tornado Bomber Witch Princess
Arrows
Zap Giant
Goblin Gang
Giant Princess
Giant
Bomber Zap Arrows Goblin Gang Tornado Witch Princess
Tornado
Zap Giant Witch Princess
Witch
Zap Giant Tornado
Princess
Zap Goblin Gang Giant Tornado

Defense Synergies 0 11

Bomber
Zap Tornado
Zap
Bomber Arrows Goblin Gang Tornado Witch Princess
Arrows
Zap Tornado
Goblin Gang
Zap Princess
Giant
Tornado
Bomber Zap Arrows Witch Princess
Witch
Zap Tornado
Princess
Zap Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Bomber Zap Goblin Gang Witch
Goblin Gang Tornado Witch Bomber
Witch Bomber Goblin Gang
Bomber Arrows Tornado Princess
Arrows Goblin Gang Tornado Bomber Zap
Tornado Zap Arrows Goblin Gang Witch Princess
Zap Arrows
Witch Goblin Gang Tornado Princess
Goblin Gang Tornado Bomber
Goblin Gang Witch Bomber Zap Arrows Tornado Princess
Arrows Zap Goblin Gang Tornado Witch Princess
Bomber Zap Goblin Gang Witch
Bomber Zap Arrows Goblin Gang Tornado Witch Princess
Goblin Gang
Tornado Zap Goblin Gang
Bomber Arrows Goblin Gang Tornado Witch
Arrows Bomber Zap Goblin Gang Tornado Witch
Zap Arrows Tornado Witch Bomber Princess
Tornado
Bomber Goblin Gang Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch
Bomber Zap Arrows Goblin Gang
Goblin Gang Zap Witch
Goblin Gang Zap Tornado
Goblin Gang Witch
Arrows Zap Goblin Gang Tornado Witch Princess
Goblin Gang Witch
Zap Tornado Witch
Witch Goblin Gang
Witch
Zap Arrows Tornado
Goblin Gang Witch
Bomber Witch Princess
Goblin Gang Witch Bomber Zap Tornado
Arrows Bomber Zap Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Tornado Princess
Arrows
Arrows
Bomber Zap Arrows
Arrows Zap Tornado Witch Princess
Bomber Arrows Tornado Witch Princess
Arrows Zap Tornado Princess
Arrows Zap Tornado
Goblin Gang Tornado
Zap Arrows Tornado Princess
Zap Arrows Tornado Princess
Princess
Arrows Princess
Princess Zap Arrows
Bomber Zap Arrows Witch Princess
Arrows Princess
Arrows Tornado
Bomber
Bomber Zap Arrows Princess
Bomber Zap Arrows Tornado Witch Princess
Arrows Tornado Princess
Tornado
Zap Arrows
Zap Arrows Tornado Bomber Witch Princess
Witch
Arrows Zap Tornado Witch Princess
Zap Arrows Tornado Witch Princess
Zap Arrows Tornado
Zap Arrows Tornado Witch Princess
Zap Witch
Bomber Zap Arrows
Zap Arrows Princess
Arrows Princess
Zap Goblin Gang Witch Princess
Zap Arrows Tornado Witch Princess
Arrows
Goblin Gang Princess
Arrows Bomber Zap Princess
Zap Arrows Tornado
Zap Goblin Gang Tornado Witch Princess
Zap Tornado Witch Princess
Zap Tornado Witch Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: