My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Bowler P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant P.E.K.K.A Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Goblins Archers Minions Princess
Zap
Goblins Archers Minions Princess
Barbarian Barrel
Goblins Archers Princess
The Log
Goblins Archers Princess
Earthquake
Archers
Arrows
Goblins Archers Minions Princess
Royal Delivery
Goblins Archers Minions Bowler P.E.K.K.A Princess
Fireball
Archers Minions Bowler Princess
Poison
Archers Minions Princess
Lightning
Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Bowler P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Minions Princess Giant Bowler P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Minions

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Archers
Goblins Arrows Giant Bowler P.E.K.K.A
Arrows
Giant P.E.K.K.A Archers Bowler
Minions
Giant Bowler P.E.K.K.A
Giant
Arrows Minions Goblins Archers Bowler Princess
Bowler
Archers Arrows Minions Giant Princess
P.E.K.K.A
Arrows Archers Minions Princess
Princess
Giant Bowler P.E.K.K.A

Defense Synergies 0 10

Goblins
Archers Princess
Archers
Goblins Minions Bowler P.E.K.K.A
Arrows
Bowler P.E.K.K.A
Minions
Archers Bowler P.E.K.K.A
Giant
Bowler
Archers Arrows Minions
P.E.K.K.A
Archers Arrows Minions Princess
Princess
Goblins P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions
P.E.K.K.A Goblins Minions
Bowler P.E.K.K.A Goblins Archers Minions
P.E.K.K.A Goblins Minions Bowler
Arrows Bowler P.E.K.K.A Princess
Arrows Bowler Goblins Archers Minions
Minions Archers Arrows Princess
Bowler Arrows P.E.K.K.A
P.E.K.K.A Goblins Minions Princess
Goblins Archers Bowler
Goblins Archers Minions Arrows Bowler Princess
Arrows Minions Archers Princess
Bowler P.E.K.K.A Minions
Bowler Goblins Arrows Minions P.E.K.K.A Princess
P.E.K.K.A
Bowler P.E.K.K.A
Goblins Arrows Minions Bowler P.E.K.K.A
Arrows Goblins Archers Minions Bowler
Arrows Archers Minions Bowler Princess
P.E.K.K.A
Bowler Goblins Archers Arrows Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Bowler P.E.K.K.A
Archers Arrows Bowler
P.E.K.K.A Goblins Minions Bowler
Bowler P.E.K.K.A
P.E.K.K.A Bowler
Arrows Archers Minions Princess
P.E.K.K.A Goblins Archers Minions Bowler
P.E.K.K.A
P.E.K.K.A Goblins Minions
P.E.K.K.A
P.E.K.K.A Minions Bowler
P.E.K.K.A Arrows Bowler
Bowler P.E.K.K.A
Archers Bowler Princess
Goblins Archers Minions Bowler P.E.K.K.A
Arrows Minions Bowler Archers P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Bowler Princess
Arrows
Arrows
Arrows Bowler
Arrows Minions Princess
Archers Arrows Bowler Princess
Arrows Bowler Princess
Arrows
Goblins Minions Bowler
Arrows Bowler Princess
Archers Arrows Princess
Bowler Princess
Arrows Minions Princess
Princess Arrows
Arrows Bowler Princess
Arrows Bowler Princess
Arrows
Minions
Archers Arrows Bowler Princess
Arrows Bowler Princess
Minions Bowler
Arrows Princess
Bowler
Arrows
Arrows Bowler Princess
Arrows Bowler Princess
Arrows Bowler Princess
Arrows
Archers Arrows Princess
Minions
Bowler
Arrows
Arrows Princess
P.E.K.K.A
Arrows Bowler Princess
Archers Minions Princess
Archers Arrows Princess
Arrows
Bowler Princess
Arrows Bowler Princess
Arrows
P.E.K.K.A
Minions Bowler Princess
Princess
Bowler Princess

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