My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Miner Night Witch
Giant Snowball
Bats Baby Dragon Miner Night Witch
Zap
Bats Night Witch
Barbarian Barrel
Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Baby Dragon Miner Night Witch
Fireball
Baby Dragon Night Witch
Poison
Bats Night Witch
Lightning
Mini P.E.K.K.A Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Miner Fireball Mini P.E.K.K.A Baby Dragon Night Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Miner Fireball

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Miner Mini P.E.K.K.A Baby Dragon
Arrows
Fireball Giant Mini P.E.K.K.A Miner Night Witch
Fireball
Arrows Giant Baby Dragon Miner
Mini P.E.K.K.A
Giant Bats Arrows Baby Dragon
Giant
Bats Arrows Mini P.E.K.K.A Miner Night Witch Fireball Baby Dragon
Baby Dragon
Bats Fireball Mini P.E.K.K.A Giant Miner
Miner
Bats Giant Arrows Fireball Baby Dragon
Night Witch
Giant Arrows

Defense Synergies 0 7

Bats
Mini P.E.K.K.A Baby Dragon
Arrows
Fireball Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Bats Arrows Fireball Baby Dragon
Giant
Baby Dragon
Bats Mini P.E.K.K.A
Miner
Fireball
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Mini P.E.K.K.A Bats Night Witch
Mini P.E.K.K.A Bats Night Witch
Mini P.E.K.K.A Night Witch Bats
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Bats Baby Dragon Night Witch
Bats Arrows Fireball Baby Dragon Night Witch
Arrows Fireball Baby Dragon
Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A Miner Night Witch
Bats Arrows Fireball Baby Dragon Night Witch
Arrows Bats Fireball Baby Dragon Night Witch
Mini P.E.K.K.A Night Witch Bats Fireball
Fireball Bats Arrows Mini P.E.K.K.A Baby Dragon Night Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Night Witch
Arrows Fireball Bats Baby Dragon Night Witch
Arrows Baby Dragon Bats Fireball
Mini P.E.K.K.A
Bats Arrows Fireball Mini P.E.K.K.A Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball
Fireball Arrows Mini P.E.K.K.A Baby Dragon Miner
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Bats Fireball Night Witch
Mini P.E.K.K.A Night Witch
Arrows Fireball Bats Baby Dragon
Mini P.E.K.K.A Bats Fireball Night Witch
Mini P.E.K.K.A
Bats Fireball Mini P.E.K.K.A Baby Dragon
Bats Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Fireball Night Witch
Fireball Baby Dragon
Bats Fireball Mini P.E.K.K.A Baby Dragon Night Witch
Bats Arrows Fireball Mini P.E.K.K.A Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Miner
Arrows Fireball Baby Dragon Miner
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Bats Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Miner
Bats Fireball Mini P.E.K.K.A Night Witch
Miner Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon Miner
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Mini P.E.K.K.A Night Witch
Arrows Fireball Mini P.E.K.K.A Baby Dragon
Arrows Fireball Baby Dragon Miner
Fireball Baby Dragon Night Witch
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Miner Baby Dragon
Fireball Arrows Baby Dragon Miner
Fireball Miner Arrows Baby Dragon
Bats Arrows Fireball Baby Dragon Night Witch
Bats Fireball
Fireball Mini P.E.K.K.A Night Witch
Arrows Fireball Miner Night Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Night Witch
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Miner Mini P.E.K.K.A Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon Miner

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