My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Minion Horde Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Minion Horde Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Minions Goblin Gang Minion Horde Skeleton Army
Zap
Minions Goblin Gang Minion Horde Royal Giant Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Executioner
The Log
Goblin Gang Royal Giant Elite Barbarians Skeleton Army
Earthquake
Goblin Gang Skeleton Army
Arrows
Minions Goblin Gang Minion Horde Skeleton Army
Royal Delivery
Minions Goblin Gang Minion Horde Elite Barbarians Skeleton Army Executioner
Fireball
Minions Goblin Gang Minion Horde Elite Barbarians Skeleton Army Executioner
Poison
Minions Goblin Gang Minion Horde Skeleton Army Executioner
Lightning
Elite Barbarians Executioner
Rocket
Minion Horde Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Skeleton Army Fireball Minion Horde Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Skeleton Army Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Elite Barbarians
Goblin Gang
Royal Giant
Minion Horde
Royal Giant
Royal Giant
Minions Fireball Goblin Gang Minion Horde Elite Barbarians Executioner
Elite Barbarians
Minions Royal Giant Fireball
Fireball
Royal Giant Elite Barbarians
Skeleton Army
Executioner
Royal Giant

Defense Synergies 0 2

Minions
Goblin Gang
Skeleton Army
Minion Horde
Royal Giant
Elite Barbarians
Fireball
Skeleton Army
Goblin Gang Executioner
Executioner
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde Fireball Executioner
Minion Horde Elite Barbarians Skeleton Army Minions Goblin Gang Executioner
Goblin Gang Minion Horde Skeleton Army Minions Elite Barbarians Executioner
Minion Horde Elite Barbarians Skeleton Army Minions Goblin Gang
Elite Barbarians Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Minions Executioner
Minions Minion Horde Goblin Gang Fireball Executioner
Fireball
Minion Horde Minions Goblin Gang Elite Barbarians Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Minion Horde
Minions Goblin Gang Minion Horde Skeleton Army Executioner Fireball
Minions Minion Horde Executioner Goblin Gang Fireball
Minion Horde Skeleton Army Minions Goblin Gang Elite Barbarians Fireball
Fireball Skeleton Army Executioner Minions Goblin Gang Minion Horde
Elite Barbarians Skeleton Army Goblin Gang Minion Horde
Minion Horde Skeleton Army Goblin Gang Elite Barbarians Fireball
Minion Horde Minions Goblin Gang Elite Barbarians Fireball Skeleton Army Executioner
Fireball Minions Goblin Gang Minion Horde Elite Barbarians Skeleton Army Executioner
Executioner Minions Fireball
Elite Barbarians
Goblin Gang Skeleton Army Minions Minion Horde Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Elite Barbarians Fireball
Fireball Goblin Gang Elite Barbarians Executioner
Goblin Gang Skeleton Army Minions Minion Horde Elite Barbarians
Goblin Gang Skeleton Army Minion Horde Elite Barbarians Fireball
Goblin Gang Minion Horde Elite Barbarians Skeleton Army Executioner
Fireball Executioner Minions Goblin Gang Minion Horde
Goblin Gang Skeleton Army Minions Minion Horde Elite Barbarians Fireball
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Minions Elite Barbarians Fireball Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Minions Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians Fireball
Elite Barbarians Skeleton Army Goblin Gang Minion Horde Fireball Executioner
Minion Horde Fireball Skeleton Army Executioner
Goblin Gang Elite Barbarians Skeleton Army Minions Minion Horde Fireball Executioner
Minions Executioner Minion Horde Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Executioner
Minion Horde Fireball
Fireball
Fireball Executioner Minion Horde
Fireball Executioner Minions Minion Horde
Minion Horde Executioner
Fireball Executioner
Fireball
Minions Goblin Gang Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Fireball Executioner
Elite Barbarians Fireball Executioner
Minions Minion Horde Fireball
Elite Barbarians Fireball
Minion Horde Fireball Executioner
Minion Horde Fireball Executioner
Fireball
Minions Minion Horde
Fireball Executioner
Fireball
Minions Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Executioner
Minion Horde
Fireball Executioner
Fireball
Fireball
Elite Barbarians Minion Horde Fireball Executioner
Minions Minion Horde Fireball
Minion Horde Elite Barbarians Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Minions Goblin Gang Fireball Skeleton Army
Fireball Executioner
Fireball
Fireball Goblin Gang Minion Horde Executioner
Fireball Executioner
Fireball
Minion Horde Elite Barbarians Executioner
Minions Goblin Gang Minion Horde Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner

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