My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Hog Rider Goblin Barrel Witch
Zap
Goblin Gang Goblin Barrel Witch
Barbarian Barrel
Knight Goblin Gang Musketeer Valkyrie Goblin Barrel Witch
The Log
Goblin Gang Musketeer Hog Rider Goblin Barrel Witch
Earthquake
Goblin Gang Hog Rider Goblin Barrel Witch
Arrows
Goblin Gang Goblin Barrel Witch
Royal Delivery
Knight Goblin Gang Musketeer Valkyrie Hog Rider Goblin Barrel Witch
Fireball
Goblin Gang Musketeer Hog Rider Goblin Barrel Witch
Poison
Goblin Gang Musketeer Witch
Lightning
Knight Musketeer Valkyrie Witch
Rocket
Musketeer Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Goblin Gang Goblin Barrel Musketeer Valkyrie Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Goblin Gang Goblin Barrel

Attack Synergies 11 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Goblin Barrel
Knight
Goblin Gang Musketeer Hog Rider Goblin Barrel Arrows Witch
Goblin Gang
Knight Hog Rider Goblin Barrel Valkyrie
Musketeer
Knight Valkyrie Hog Rider
Valkyrie
Musketeer Hog Rider Goblin Barrel Goblin Gang Witch
Hog Rider
Arrows Knight Goblin Gang Musketeer Valkyrie Goblin Barrel Witch
Goblin Barrel
Knight Goblin Gang Valkyrie Arrows Hog Rider
Witch
Knight Valkyrie Hog Rider

Defense Synergies 4 5

Arrows
Knight Valkyrie
Knight
Goblin Gang Musketeer Arrows Witch
Goblin Gang
Knight Musketeer Valkyrie
Musketeer
Knight Goblin Gang Valkyrie
Valkyrie
Musketeer Arrows Goblin Gang Witch
Hog Rider
Goblin Barrel
Witch
Knight Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Valkyrie
Knight Goblin Gang Musketeer Valkyrie Witch
Goblin Gang Witch Knight Musketeer Valkyrie
Witch Knight Goblin Gang Musketeer Valkyrie
Arrows Valkyrie
Arrows Goblin Gang Musketeer Valkyrie
Musketeer Arrows Goblin Gang Witch
Arrows Musketeer Valkyrie
Witch Goblin Gang Musketeer
Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Valkyrie Witch Arrows Knight Musketeer
Arrows Musketeer Goblin Gang Witch
Knight Goblin Gang Musketeer Valkyrie Witch
Valkyrie Arrows Goblin Gang Witch
Knight Goblin Gang
Goblin Gang
Arrows Knight Goblin Gang Musketeer Valkyrie Witch
Arrows Knight Goblin Gang Musketeer Valkyrie Witch
Arrows Valkyrie Witch Knight Musketeer
Musketeer
Goblin Gang Valkyrie Arrows Knight Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Witch
Arrows Knight Goblin Gang Musketeer Valkyrie
Goblin Gang Knight Musketeer Valkyrie Witch
Goblin Gang Valkyrie Knight Musketeer
Knight Goblin Gang Musketeer Valkyrie Witch
Arrows Goblin Gang Musketeer Witch
Goblin Gang Knight Musketeer Valkyrie Witch
Knight Valkyrie
Knight Valkyrie Witch
Witch Goblin Gang Musketeer
Knight Musketeer Valkyrie Witch
Arrows Valkyrie
Knight Goblin Gang Valkyrie Witch
Musketeer Valkyrie Witch
Goblin Gang Witch Knight Musketeer Valkyrie
Arrows Valkyrie Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Knight Musketeer Valkyrie
Arrows Valkyrie
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows
Arrows
Goblin Gang Musketeer
Arrows Knight Musketeer Valkyrie
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Witch
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Valkyrie Witch
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie Witch
Witch
Arrows Musketeer Witch
Arrows Musketeer Witch
Arrows Musketeer
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer
Arrows
Arrows
Goblin Gang Musketeer Witch
Arrows Musketeer Witch
Arrows
Knight Goblin Gang Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch

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