My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Barbarians Mega Minion Balloon Lumberjack
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Barbarians Lumberjack
The Log
Goblin Gang Barbarians Lumberjack
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Barbarians Mega Minion Balloon Lumberjack
Fireball
Goblin Gang Barbarians Mega Minion Balloon Lumberjack
Poison
Bats Goblin Gang Barbarians Mega Minion Balloon
Lightning
Mega Minion Balloon Lumberjack
Rocket
Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Mega Minion Fireball Lumberjack Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Mega Minion

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Minion Lumberjack
Arrows
Fireball Balloon Mega Minion Lumberjack
Goblin Gang
Balloon
Barbarians
Balloon
Mega Minion
Bats Arrows Fireball Balloon
Fireball
Arrows Mega Minion
Balloon
Bats Arrows Lumberjack Goblin Gang Barbarians Mega Minion
Lumberjack
Balloon Bats Arrows

Defense Synergies 0 9

Bats
Lumberjack
Arrows
Barbarians Mega Minion Fireball Lumberjack
Goblin Gang
Barbarians Lumberjack
Barbarians
Arrows Goblin Gang
Mega Minion
Arrows Lumberjack
Fireball
Arrows Lumberjack
Balloon
Lumberjack
Bats Arrows Goblin Gang Mega Minion Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball
Barbarians Lumberjack Bats Goblin Gang Mega Minion
Goblin Gang Barbarians Lumberjack Bats Mega Minion
Barbarians Lumberjack Bats Goblin Gang Mega Minion
Arrows Barbarians Fireball Lumberjack
Arrows Goblin Gang Fireball Bats Mega Minion Lumberjack
Bats Mega Minion Arrows Goblin Gang Fireball
Arrows Barbarians Fireball
Barbarians Goblin Gang Lumberjack
Goblin Gang Barbarians Lumberjack
Bats Goblin Gang Barbarians Arrows Mega Minion Fireball Lumberjack
Arrows Mega Minion Bats Goblin Gang Fireball
Barbarians Lumberjack Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Barbarians Mega Minion Lumberjack
Barbarians Goblin Gang Lumberjack
Barbarians Goblin Gang Fireball Lumberjack
Barbarians Bats Arrows Goblin Gang Fireball Lumberjack
Arrows Fireball Bats Goblin Gang Barbarians Mega Minion Lumberjack
Arrows Bats Barbarians Mega Minion Fireball Lumberjack
Barbarians Lumberjack
Goblin Gang Bats Arrows Barbarians Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Fireball
Fireball Arrows Goblin Gang Mega Minion Lumberjack
Goblin Gang Barbarians Lumberjack Bats
Goblin Gang Lumberjack Bats Barbarians Fireball
Barbarians Goblin Gang Lumberjack
Arrows Fireball Bats Goblin Gang
Goblin Gang Bats Barbarians Mega Minion Fireball Lumberjack
Barbarians Lumberjack
Bats Barbarians Mega Minion Fireball
Goblin Gang Barbarians Mega Minion
Bats Barbarians Mega Minion Lumberjack
Arrows Barbarians Fireball
Barbarians Goblin Gang Fireball Lumberjack
Barbarians Fireball
Goblin Gang Barbarians Bats Mega Minion Fireball Lumberjack
Bats Arrows Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Arrows
Arrows Fireball Bats Mega Minion
Arrows
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Fireball Lumberjack
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats
Arrows Mega Minion Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Barbarians Fireball
Arrows Fireball
Mega Minion
Arrows Fireball
Fireball Arrows
Fireball Arrows
Bats Arrows Fireball
Bats Mega Minion Fireball
Mega Minion Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Goblin Gang Barbarians Fireball
Fireball Arrows Mega Minion
Arrows Fireball
Fireball Goblin Gang Mega Minion Lumberjack
Arrows Fireball
Arrows Fireball
Mega Minion
Bats Goblin Gang Fireball
Bats Fireball
Fireball

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