My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Barbarians Balloon
Zap
Goblin Gang Balloon
Barbarian Barrel
Goblin Gang Barbarians Bomb Tower Wizard
The Log
Goblin Gang Barbarians
Earthquake
Goblin Gang Barbarians Bomb Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Wizard Balloon
Fireball
Goblin Gang Barbarians Bomb Tower Wizard Balloon
Poison
Goblin Gang Barbarians Bomb Tower Wizard Balloon
Lightning
Bomb Tower Wizard Balloon
Rocket
Barbarians Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Goblin Gang Bomb Tower Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon
Goblin Gang
Balloon
Barbarians
Balloon
Bomb Tower
Wizard
Rage Balloon
Rage
Balloon Wizard
Balloon
Arrows Rage Goblin Gang Barbarians Wizard The Log
The Log
Balloon

Defense Synergies 1 6

Arrows
Barbarians Bomb Tower
Goblin Gang
Barbarians Bomb Tower The Log
Barbarians
Arrows Goblin Gang
Bomb Tower
The Log Arrows Goblin Gang
Wizard
The Log
Rage
Balloon
The Log
Bomb Tower Goblin Gang Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Barbarians Bomb Tower Goblin Gang The Log
Goblin Gang Barbarians Bomb Tower
Barbarians Bomb Tower Goblin Gang
Arrows Barbarians Bomb Tower The Log
Arrows Goblin Gang The Log Bomb Tower
Arrows Goblin Gang Bomb Tower Wizard
Arrows Barbarians Bomb Tower The Log
Barbarians Goblin Gang Bomb Tower
Goblin Gang Barbarians
Goblin Gang Barbarians Arrows Bomb Tower Wizard The Log
Arrows Goblin Gang Wizard
Barbarians Bomb Tower Goblin Gang Wizard The Log
Bomb Tower Wizard Arrows Goblin Gang Barbarians The Log
Barbarians Goblin Gang Bomb Tower
Barbarians Bomb Tower Goblin Gang The Log
Barbarians Bomb Tower Wizard Arrows Goblin Gang
Arrows Bomb Tower Goblin Gang Barbarians Wizard The Log
Arrows Bomb Tower Wizard The Log Barbarians
Barbarians Bomb Tower
Goblin Gang Wizard Arrows Barbarians Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang Bomb Tower Wizard The Log
Goblin Gang Barbarians Bomb Tower The Log
Goblin Gang Barbarians The Log
Barbarians Goblin Gang
Arrows Wizard Goblin Gang Bomb Tower
Goblin Gang Barbarians Bomb Tower
Barbarians Bomb Tower
Barbarians Bomb Tower The Log
Goblin Gang Barbarians
Barbarians Bomb Tower
Arrows Barbarians The Log
Barbarians Goblin Gang Bomb Tower Wizard
Wizard Barbarians Bomb Tower
Goblin Gang Barbarians Bomb Tower The Log
Arrows Barbarians Bomb Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Barbarians The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Goblin Gang Barbarians
Arrows Wizard
Arrows The Log
Goblin Gang Wizard
Arrows The Log Wizard
Arrows
Goblin Gang The Log
The Log

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