My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince P.E.K.K.A Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Guards Dark Prince
Giant Snowball
Minions Guards
Zap
Minions Guards Dark Prince
Barbarian Barrel
Guards Dark Prince Royal Ghost Electro Wizard
The Log
Guards Dark Prince
Earthquake
Guards
Arrows
Minions Guards
Royal Delivery
Minions Guards Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Fireball
Minions Electro Wizard
Poison
Minions Guards Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Dark Prince Poison P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Royal Ghost Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Guards Royal Ghost

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Dark Prince
Minions
Dark Prince P.E.K.K.A
Guards
Dark Prince
Arrows Minions Poison Royal Ghost Electro Wizard
Poison
P.E.K.K.A Dark Prince Royal Ghost
P.E.K.K.A
Arrows Poison Electro Wizard Minions
Royal Ghost
Dark Prince Poison Electro Wizard
Electro Wizard
P.E.K.K.A Dark Prince Royal Ghost

Defense Synergies 0 13

Arrows
Dark Prince P.E.K.K.A
Minions
Dark Prince P.E.K.K.A Electro Wizard
Guards
Poison Electro Wizard
Dark Prince
Arrows Minions Poison Royal Ghost Electro Wizard
Poison
Guards Dark Prince Electro Wizard
P.E.K.K.A
Arrows Minions Electro Wizard
Royal Ghost
Dark Prince Electro Wizard
Electro Wizard
Minions Guards Dark Prince Poison P.E.K.K.A Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
P.E.K.K.A Minions Dark Prince Electro Wizard
P.E.K.K.A Minions Dark Prince Electro Wizard
P.E.K.K.A Minions Guards Dark Prince Electro Wizard
Arrows Dark Prince Poison P.E.K.K.A
Arrows Minions Guards Dark Prince Royal Ghost Electro Wizard
Minions Electro Wizard Arrows Poison
Arrows Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions
Guards Dark Prince Royal Ghost Electro Wizard
Minions Guards Poison Electro Wizard Arrows Dark Prince Royal Ghost
Arrows Minions Poison Electro Wizard
P.E.K.K.A Minions Guards Dark Prince Electro Wizard
Arrows Minions Guards Dark Prince Poison P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Arrows Minions Dark Prince Poison P.E.K.K.A Electro Wizard
Arrows Minions Guards Dark Prince Royal Ghost Electro Wizard
Arrows Poison Minions Guards Dark Prince Royal Ghost Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Royal Ghost Arrows Minions Guards Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Dark Prince P.E.K.K.A Royal Ghost Electro Wizard
Poison Electro Wizard Arrows Royal Ghost
Guards P.E.K.K.A Minions Dark Prince Electro Wizard
Guards Dark Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Guards Dark Prince
Arrows Poison Minions Electro Wizard
Guards Dark Prince P.E.K.K.A Minions Electro Wizard
P.E.K.K.A Dark Prince
P.E.K.K.A Electro Wizard Minions Dark Prince Poison
P.E.K.K.A Guards
P.E.K.K.A Minions Guards Dark Prince
P.E.K.K.A Arrows Guards Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Guards
Guards Electro Wizard Minions Dark Prince Poison P.E.K.K.A
Arrows Minions Poison Dark Prince P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards Royal Ghost
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Arrows Guards Dark Prince Poison
Poison Arrows Dark Prince
Arrows Poison Minions
Arrows Poison
Arrows Poison
Arrows Poison
Minions Guards Poison Electro Wizard
Poison Arrows Dark Prince Electro Wizard
Poison Arrows
Poison
Arrows Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Minions
Arrows Dark Prince Poison Electro Wizard
Arrows Poison
Minions Poison
Arrows Poison
Arrows Poison
Arrows Poison Dark Prince
Arrows Poison Royal Ghost Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Electro Wizard
Electro Wizard Minions Guards Poison
Poison Arrows
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Poison
Electro Wizard Minions Guards Dark Prince
Poison Arrows Electro Wizard
Arrows
Poison Dark Prince Electro Wizard
Arrows Poison
Arrows Poison
Dark Prince P.E.K.K.A
Minions Guards Poison Electro Wizard
Poison Electro Wizard
Poison Dark Prince Royal Ghost Electro Wizard

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