My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Furnace Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Furnace Baby Dragon Princess Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Baby Dragon Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Sparky
Giant Snowball
Spear Goblins Bats Goblin Gang Furnace Baby Dragon Princess
Zap
Spear Goblins Bats Goblin Gang Furnace Princess Sparky
Barbarian Barrel
Spear Goblins Goblin Gang Furnace Princess Sparky
The Log
Spear Goblins Goblin Gang Furnace Princess Sparky
Earthquake
Spear Goblins Goblin Gang Furnace
Arrows
Spear Goblins Bats Goblin Gang Furnace Princess
Royal Delivery
Spear Goblins Bats Goblin Gang Baby Dragon Princess Sparky
Fireball
Goblin Gang Furnace Baby Dragon Princess Sparky
Poison
Spear Goblins Bats Goblin Gang Furnace Princess Sparky
Lightning
Furnace Baby Dragon Sparky
Rocket
Furnace Sparky

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Princess Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Baby Dragon Princess Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Gang Princess Furnace Baby Dragon Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Goblin Gang Princess

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Furnace Baby Dragon Princess Sparky Mega Knight
Bats
Mega Knight Baby Dragon Sparky
Goblin Gang
Spear Goblins Baby Dragon Princess Sparky
Furnace
Spear Goblins Baby Dragon Princess Sparky
Baby Dragon
Spear Goblins Bats Goblin Gang Furnace Sparky Mega Knight
Princess
Spear Goblins Goblin Gang Furnace Sparky Mega Knight
Sparky
Spear Goblins Bats Goblin Gang Furnace Baby Dragon Princess
Mega Knight
Bats Spear Goblins Baby Dragon Princess

Defense Synergies 0 13

Spear Goblins
Bats Goblin Gang Baby Dragon Mega Knight
Bats
Spear Goblins Baby Dragon Sparky Mega Knight
Goblin Gang
Spear Goblins Furnace Princess Sparky
Furnace
Goblin Gang Baby Dragon
Baby Dragon
Spear Goblins Bats Furnace Mega Knight
Princess
Goblin Gang Mega Knight
Sparky
Bats Goblin Gang
Mega Knight
Spear Goblins Bats Baby Dragon Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Baby Dragon Sparky
Sparky Bats Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Sparky Mega Knight Bats
Sparky Bats Goblin Gang Furnace Mega Knight
Princess Sparky Mega Knight
Goblin Gang Spear Goblins Bats Furnace Baby Dragon Mega Knight
Bats Furnace Spear Goblins Goblin Gang Baby Dragon Princess
Baby Dragon Sparky Mega Knight
Sparky Goblin Gang Furnace Princess
Goblin Gang Spear Goblins Sparky Mega Knight
Bats Goblin Gang Spear Goblins Furnace Baby Dragon Princess Mega Knight
Spear Goblins Bats Goblin Gang Furnace Baby Dragon Princess
Furnace Sparky Mega Knight Bats Goblin Gang
Sparky Mega Knight Bats Goblin Gang Furnace Baby Dragon Princess
Sparky Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Sparky Mega Knight
Sparky Mega Knight Bats Goblin Gang Furnace
Mega Knight Spear Goblins Bats Goblin Gang Furnace Baby Dragon
Furnace Baby Dragon Spear Goblins Bats Princess Mega Knight
Sparky
Goblin Gang Mega Knight Spear Goblins Bats Furnace Baby Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Furnace Sparky
Goblin Gang Baby Dragon Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Furnace Sparky
Goblin Gang Mega Knight Bats Sparky
Goblin Gang Sparky Mega Knight
Furnace Bats Goblin Gang Baby Dragon Princess
Goblin Gang Sparky Spear Goblins Bats Furnace
Mega Knight Sparky
Mega Knight Spear Goblins Bats Baby Dragon Sparky
Goblin Gang Sparky
Mega Knight Bats Sparky
Mega Knight
Mega Knight Goblin Gang Sparky
Furnace Baby Dragon Princess Sparky Mega Knight
Goblin Gang Sparky Spear Goblins Bats Furnace Baby Dragon
Bats Mega Knight Baby Dragon Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon Sparky
Baby Dragon Princess
Baby Dragon Sparky
Sparky
Furnace Baby Dragon Sparky Mega Knight
Spear Goblins Bats Furnace Baby Dragon Princess
Furnace Baby Dragon Princess Sparky
Baby Dragon Princess
Bats Goblin Gang Sparky
Princess Sparky
Baby Dragon Princess
Baby Dragon Princess Sparky
Baby Dragon Princess
Princess Furnace Baby Dragon Sparky
Spear Goblins Furnace Baby Dragon Princess Sparky
Furnace Baby Dragon Princess Sparky Mega Knight
Sparky
Bats Sparky
Baby Dragon Princess Sparky Mega Knight
Baby Dragon Princess Mega Knight
Baby Dragon Sparky Mega Knight
Princess
Sparky
Baby Dragon
Furnace Baby Dragon Princess Sparky Mega Knight
Baby Dragon Princess Sparky
Baby Dragon Princess Sparky Mega Knight
Baby Dragon Sparky
Bats Furnace Baby Dragon Princess Sparky
Bats
Sparky
Sparky Mega Knight
Princess Sparky
Sparky Mega Knight
Princess Sparky
Spear Goblins Bats Goblin Gang Princess
Baby Dragon Princess
Goblin Gang Baby Dragon Princess Sparky Mega Knight
Baby Dragon Princess
Sparky
Sparky Mega Knight
Bats Goblin Gang Baby Dragon Princess Sparky
Bats Princess
Baby Dragon Princess Sparky Mega Knight

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