My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Hunter Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Hunter Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Giant Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Prince
Giant Snowball
Goblins Archers Goblin Gang Witch
Zap
Goblins Archers Goblin Gang Witch Prince
Barbarian Barrel
Goblins Archers Goblin Gang Hunter Witch
The Log
Goblins Archers Goblin Gang Hunter Witch Prince
Earthquake
Archers Goblin Gang Witch
Arrows
Goblins Archers Goblin Gang Witch
Royal Delivery
Goblins Archers Goblin Gang Hunter Witch Prince
Fireball
Archers Goblin Gang Hunter Witch
Poison
Archers Goblin Gang Hunter Witch
Lightning
Hunter Witch Prince
Rocket
Hunter Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Giant Snowball Archers Goblin Gang Hunter Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Giant Snowball Archers Goblin Gang

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Giant Snowball
Archers Giant Hunter Witch Prince
Archers
Goblins Giant Snowball Giant Prince
Goblin Gang
Giant Prince
Giant
Hunter Prince Goblins Giant Snowball Archers Goblin Gang Witch
Hunter
Giant Giant Snowball Prince
Witch
Giant Snowball Giant Prince
Prince
Giant Giant Snowball Archers Goblin Gang Hunter Witch

Defense Synergies 1 12

Goblins
Giant Snowball Archers Hunter
Giant Snowball
Goblin Gang Goblins Archers Hunter Witch Prince
Archers
Goblins Giant Snowball Goblin Gang Witch
Goblin Gang
Giant Snowball Archers Prince
Giant
Hunter
Goblins Giant Snowball Prince
Witch
Giant Snowball Archers Prince
Prince
Giant Snowball Goblin Gang Hunter Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Hunter Goblins Goblin Gang Witch Prince
Goblin Gang Hunter Witch Prince Goblins Giant Snowball Archers
Hunter Witch Prince Goblins Goblin Gang
Prince
Goblin Gang Goblins Giant Snowball Archers Hunter
Giant Snowball Hunter Archers Goblin Gang Witch
Hunter Witch Goblins Goblin Gang Prince
Goblin Gang Goblins Giant Snowball Archers Hunter Prince
Goblins Archers Goblin Gang Witch Giant Snowball Hunter
Hunter Giant Snowball Archers Goblin Gang Witch
Hunter Prince Giant Snowball Goblin Gang Witch
Goblins Giant Snowball Goblin Gang Hunter Witch Prince
Goblin Gang Hunter Prince
Giant Snowball Goblin Gang Hunter Prince
Goblins Goblin Gang Hunter Witch Prince
Goblins Giant Snowball Archers Goblin Gang Hunter Witch Prince
Giant Snowball Hunter Witch Archers
Hunter Prince
Goblin Gang Goblins Giant Snowball Archers Hunter Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Giant Snowball Archers Witch Prince
Giant Snowball Archers Goblin Gang Hunter Prince
Goblin Gang Goblins Hunter Witch Prince
Goblin Gang Hunter Prince
Goblin Gang Hunter Witch Prince
Giant Snowball Archers Goblin Gang Hunter Witch
Goblin Gang Prince Goblins Archers Hunter Witch
Hunter Prince
Goblins Giant Snowball Witch Prince
Witch Goblin Gang
Hunter Witch Prince
Giant Snowball Prince
Prince Goblin Gang Hunter Witch
Archers Witch
Goblin Gang Witch Goblins Archers Hunter Prince
Giant Snowball Archers Hunter Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Snowball
Prince
Giant Snowball
Giant Snowball Hunter Witch
Archers Witch
Giant Snowball Hunter
Giant Snowball
Goblins Giant Snowball Goblin Gang Prince
Prince
Giant Snowball Archers
Giant Snowball Hunter
Giant Snowball Prince
Giant Snowball Hunter Witch
Giant Snowball
Giant Snowball Archers Hunter Prince
Giant Snowball Witch
Prince
Giant Snowball
Prince
Giant Snowball
Giant Snowball Hunter Witch
Witch
Giant Snowball Hunter Witch
Giant Snowball Witch Prince
Giant Snowball Archers Hunter Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball Hunter
Giant Snowball
Prince
Giant Snowball
Archers Goblin Gang Witch Prince
Giant Snowball Archers Hunter Witch
Goblin Gang Hunter Prince
Giant Snowball
Giant Snowball
Prince
Giant Snowball Goblin Gang Witch
Giant Snowball Witch
Giant Snowball Witch Prince

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