My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Prince Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Bandit
Giant Snowball
Goblin Gang
Zap
Goblin Gang Prince Bandit
Barbarian Barrel
Goblin Gang Valkyrie Wizard Royal Ghost Bandit
The Log
Goblin Gang Prince Bandit
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Valkyrie Wizard Prince Royal Ghost Bandit
Fireball
Goblin Gang Wizard Bandit
Poison
Goblin Gang Wizard
Lightning
Valkyrie Wizard Prince Bandit
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Prince Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Royal Ghost Bandit Fireball Valkyrie Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Goblin Gang Royal Ghost Bandit

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Prince Royal Ghost Bandit
Fireball
Valkyrie
Prince Goblin Gang Wizard Royal Ghost Bandit
Wizard
Valkyrie Rage Prince Royal Ghost Bandit
Rage
Wizard Prince
Prince
Valkyrie Goblin Gang Wizard Rage Royal Ghost
Royal Ghost
Goblin Gang Valkyrie Wizard Prince Bandit
Bandit
Goblin Gang Valkyrie Wizard Royal Ghost

Defense Synergies 0 11

Goblin Gang
Valkyrie Prince Bandit
Fireball
Valkyrie Bandit
Valkyrie
Goblin Gang Fireball Wizard Prince Bandit
Wizard
Valkyrie Prince Royal Ghost Bandit
Rage
Prince
Goblin Gang Valkyrie Wizard
Royal Ghost
Wizard
Bandit
Goblin Gang Fireball Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Goblin Gang Valkyrie Prince Bandit
Goblin Gang Prince Valkyrie Bandit
Prince Goblin Gang Valkyrie Bandit
Fireball Valkyrie Prince
Goblin Gang Fireball Valkyrie Royal Ghost Bandit
Goblin Gang Fireball Wizard
Fireball Valkyrie Bandit
Goblin Gang Prince
Goblin Gang Valkyrie Prince Royal Ghost Bandit
Goblin Gang Valkyrie Fireball Wizard Royal Ghost Bandit
Goblin Gang Fireball Wizard
Prince Goblin Gang Fireball Valkyrie Wizard Bandit
Fireball Valkyrie Wizard Goblin Gang Prince Royal Ghost
Goblin Gang Prince Bandit
Goblin Gang Fireball Prince Bandit
Wizard Goblin Gang Fireball Valkyrie Prince
Fireball Goblin Gang Valkyrie Wizard Prince Royal Ghost Bandit
Valkyrie Wizard Fireball Royal Ghost Bandit
Prince
Goblin Gang Valkyrie Wizard Royal Ghost Fireball Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Prince Royal Ghost Bandit
Fireball Bandit Goblin Gang Valkyrie Wizard Prince Royal Ghost
Goblin Gang Bandit Valkyrie Prince
Goblin Gang Valkyrie Prince Fireball Bandit
Goblin Gang Valkyrie Prince Bandit
Fireball Wizard Goblin Gang
Goblin Gang Prince Fireball Valkyrie Bandit
Valkyrie Prince
Fireball Valkyrie Prince Bandit
Goblin Gang
Valkyrie Prince
Fireball Valkyrie Prince
Prince Goblin Gang Fireball Valkyrie Wizard Bandit
Wizard Fireball Valkyrie
Goblin Gang Fireball Valkyrie Prince
Valkyrie Fireball Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Royal Ghost Bandit
Fireball Royal Ghost Bandit
Fireball Bandit
Fireball Valkyrie Prince
Fireball Wizard Valkyrie
Fireball Wizard
Wizard
Fireball Wizard
Fireball Wizard Bandit
Goblin Gang Fireball Prince
Fireball Valkyrie Wizard Prince Bandit
Fireball Wizard
Fireball Bandit
Fireball Bandit
Fireball Prince
Fireball Wizard Bandit
Fireball Wizard Bandit
Fireball
Fireball Wizard Prince Bandit
Fireball Valkyrie Wizard
Fireball Prince
Fireball Wizard
Prince
Fireball
Fireball Valkyrie Wizard
Fireball Wizard Royal Ghost Bandit
Fireball Wizard Prince Bandit
Fireball Bandit
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Bandit
Fireball
Prince
Fireball Wizard
Goblin Gang Fireball Prince Bandit
Fireball Wizard
Fireball
Fireball Goblin Gang Valkyrie Wizard Prince
Fireball Wizard
Fireball
Prince
Goblin Gang Fireball
Fireball
Fireball Prince Royal Ghost Bandit

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