My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Valkyrie Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Fire Spirit Goblin Gang Witch
Zap
Fire Spirit Goblin Gang Witch Prince
Barbarian Barrel
Fire Spirit Goblin Gang Valkyrie Witch Magic Archer
The Log
Fire Spirit Goblin Gang Witch Prince
Earthquake
Goblin Gang Witch
Arrows
Fire Spirit Goblin Gang Witch
Royal Delivery
Fire Spirit Goblin Gang Valkyrie Witch Prince Magic Archer
Fireball
Goblin Gang Witch Magic Archer
Poison
Goblin Gang Witch Magic Archer
Lightning
Valkyrie Witch Prince Magic Archer
Rocket
Valkyrie Witch Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Rocket Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Valkyrie Freeze Magic Archer Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Goblin Gang Valkyrie Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Prince
Goblin Gang
Valkyrie Prince
Valkyrie
Fire Spirit Prince Goblin Gang Witch Magic Archer
Rocket
Freeze
Witch
Valkyrie Prince
Prince
Valkyrie Fire Spirit Goblin Gang Witch Magic Archer
Magic Archer
Valkyrie Prince

Defense Synergies 0 10

Fire Spirit
Valkyrie
Goblin Gang
Valkyrie Prince Magic Archer
Valkyrie
Fire Spirit Goblin Gang Freeze Witch Prince Magic Archer
Rocket
Freeze
Valkyrie
Witch
Valkyrie Prince
Prince
Goblin Gang Valkyrie Witch Magic Archer
Magic Archer
Goblin Gang Valkyrie Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Magic Archer
Goblin Gang Valkyrie Witch Prince
Goblin Gang Rocket Witch Prince Fire Spirit Valkyrie Freeze
Witch Prince Goblin Gang Valkyrie
Valkyrie Rocket Prince
Goblin Gang Freeze Fire Spirit Valkyrie Magic Archer
Rocket Fire Spirit Goblin Gang Freeze Witch Magic Archer
Rocket Valkyrie Magic Archer
Witch Goblin Gang Prince
Goblin Gang Fire Spirit Valkyrie Prince
Goblin Gang Valkyrie Witch Freeze Magic Archer
Goblin Gang Witch Magic Archer
Prince Fire Spirit Goblin Gang Valkyrie Rocket Freeze Witch
Fire Spirit Valkyrie Rocket Goblin Gang Freeze Witch Prince Magic Archer
Goblin Gang Prince
Rocket Goblin Gang Freeze Prince
Goblin Gang Valkyrie Witch Prince
Fire Spirit Goblin Gang Valkyrie Witch Prince Magic Archer
Valkyrie Freeze Witch Fire Spirit Magic Archer
Prince
Goblin Gang Valkyrie Fire Spirit Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Witch Prince
Goblin Gang Valkyrie Rocket Prince Magic Archer
Goblin Gang Valkyrie Rocket Witch Prince
Goblin Gang Valkyrie Rocket Prince
Goblin Gang Valkyrie Witch Prince
Fire Spirit Rocket Goblin Gang Freeze Witch Magic Archer
Goblin Gang Rocket Prince Valkyrie Witch
Valkyrie Prince
Rocket Freeze Valkyrie Witch Prince Magic Archer
Witch Goblin Gang
Valkyrie Witch Prince
Rocket Valkyrie Prince
Rocket Prince Goblin Gang Valkyrie Witch
Valkyrie Witch Magic Archer
Goblin Gang Witch Valkyrie Rocket Freeze Prince Magic Archer
Valkyrie Freeze Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket Freeze
Magic Archer
Rocket Magic Archer
Valkyrie Rocket Freeze Prince
Rocket Fire Spirit Valkyrie Magic Archer
Fire Spirit Rocket Freeze Witch Magic Archer
Fire Spirit Witch Magic Archer
Fire Spirit Freeze Magic Archer
Rocket Fire Spirit Goblin Gang Prince
Rocket Valkyrie Prince Magic Archer
Fire Spirit Rocket Magic Archer
Rocket Fire Spirit Magic Archer
Rocket Freeze Magic Archer
Prince Magic Archer
Rocket Witch Magic Archer
Magic Archer Rocket
Rocket Freeze
Rocket
Rocket Fire Spirit Prince Magic Archer
Rocket Fire Spirit Valkyrie Witch Magic Archer
Rocket Prince Magic Archer
Rocket
Rocket Prince
Rocket
Freeze Fire Spirit Valkyrie Witch Magic Archer
Witch
Witch Magic Archer
Witch Prince Magic Archer
Rocket Magic Archer
Fire Spirit Witch Magic Archer
Rocket Freeze Witch
Rocket Magic Archer
Rocket Freeze Magic Archer
Prince
Rocket Magic Archer
Fire Spirit Goblin Gang Rocket Freeze Witch Prince Magic Archer
Rocket Fire Spirit Witch Magic Archer
Freeze
Goblin Gang Valkyrie Rocket Prince Magic Archer
Magic Archer
Rocket
Prince
Goblin Gang Rocket Freeze Witch Magic Archer
Rocket Witch Magic Archer
Rocket Freeze Witch Prince Magic Archer

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