My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Rascals Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Battle Ram Zappies Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Battle Ram Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram Zappies
Zap
Bats Goblin Gang Battle Ram Zappies
Barbarian Barrel
Goblin Gang Rascals Battle Ram Zappies
The Log
Goblin Gang Rascals Battle Ram Zappies
Earthquake
Goblin Gang Zappies
Arrows
Bats Goblin Gang Rascals Zappies
Royal Delivery
Bats Goblin Gang Rascals Battle Ram Zappies
Fireball
Goblin Gang Rascals Battle Ram Zappies
Poison
Bats Goblin Gang Rascals Zappies
Lightning
Battle Ram
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats The Log Goblin Gang Battle Ram Zappies Rascals Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats The Log Goblin Gang

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Rascals Battle Ram Golem
Goblin Gang
Battle Ram Mirror Golem
Rascals
Bats Battle Ram Zappies
Battle Ram
The Log Bats Goblin Gang Rascals Zappies Mirror
Zappies
Rascals Battle Ram Golem
Mirror
The Log Goblin Gang Battle Ram
Golem
Bats Goblin Gang Zappies The Log
The Log
Battle Ram Mirror Golem

Defense Synergies 0 11

Bats
Rascals Zappies The Log
Goblin Gang
Rascals Zappies Mirror The Log
Rascals
Bats Goblin Gang The Log
Battle Ram
Zappies
Bats Goblin Gang Mirror The Log
Mirror
Goblin Gang Zappies The Log
Golem
The Log
Bats Goblin Gang Rascals Zappies Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies The Log
Bats Goblin Gang Rascals Zappies The Log
Goblin Gang Bats Rascals Zappies
Bats Goblin Gang Rascals Zappies
The Log
Goblin Gang The Log Bats Rascals Zappies
Bats Goblin Gang Rascals Zappies
Rascals The Log
Zappies Goblin Gang Rascals
Goblin Gang Rascals Zappies
Bats Goblin Gang Rascals Zappies The Log
Bats Goblin Gang Rascals Zappies
Bats Goblin Gang Rascals Zappies The Log
Bats Goblin Gang Rascals Zappies The Log
Goblin Gang Rascals Zappies
Goblin Gang Rascals Zappies The Log
Bats Goblin Gang Rascals Zappies
Bats Goblin Gang Rascals Zappies The Log
The Log Bats Rascals Zappies
Zappies
Goblin Gang Rascals Bats Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zappies
Goblin Gang The Log
Goblin Gang Zappies Bats Rascals The Log
Goblin Gang Bats Rascals Zappies The Log
Goblin Gang Rascals Zappies
Bats Goblin Gang Rascals Zappies
Goblin Gang Rascals Bats Zappies
Rascals Zappies
Bats Zappies The Log
Goblin Gang Zappies
Bats Rascals Zappies
The Log
Rascals Goblin Gang Zappies
Rascals Zappies
Goblin Gang Rascals Zappies Bats The Log
Bats Rascals Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals The Log
The Log
The Log
Rascals The Log
The Log
Bats
The Log
The Log
The Log
Bats Goblin Gang
The Log
The Log
The Log
The Log
The Log
Bats
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Bats
Bats Zappies
The Log
Zappies
The Log
Bats Goblin Gang Zappies
Zappies
The Log
Goblin Gang Rascals
The Log
Bats Goblin Gang Rascals Zappies The Log
Bats Zappies
The Log

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