My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Three Musketeers Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Three Musketeers Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers Guards Miner
Giant Snowball
Goblins Flying Machine Royal Hogs Three Musketeers Guards Miner
Zap
Goblins Flying Machine Royal Hogs Three Musketeers Guards
Barbarian Barrel
Goblins Royal Hogs Three Musketeers Guards
The Log
Goblins Royal Hogs Three Musketeers Guards
Earthquake
Royal Hogs Guards
Arrows
Goblins Flying Machine Royal Hogs Guards
Royal Delivery
Goblins Flying Machine Royal Hogs Three Musketeers Guards Miner
Fireball
Flying Machine Royal Hogs Three Musketeers
Poison
Flying Machine Royal Hogs Three Musketeers Guards
Lightning
Three Musketeers
Rocket
Royal Hogs Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Golem Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Guards Miner Flying Machine Royal Hogs Rocket Golem Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Guards Miner Flying Machine

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner
Flying Machine
Royal Hogs Three Musketeers Golem
Royal Hogs
Flying Machine Three Musketeers Guards
Rocket
Golem Miner
Three Musketeers
Flying Machine Royal Hogs Guards Miner
Guards
Miner Royal Hogs Three Musketeers
Golem
Flying Machine Rocket
Miner
Goblins Guards Rocket Three Musketeers

Defense Synergies 0 2

Goblins
Flying Machine
Flying Machine
Goblins Guards
Royal Hogs
Rocket
Three Musketeers
Guards
Flying Machine
Golem
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine
Goblins Flying Machine Three Musketeers
Rocket Three Musketeers Goblins
Three Musketeers Goblins Guards
Rocket
Goblins Flying Machine Guards
Rocket Three Musketeers Flying Machine
Rocket Flying Machine
Three Musketeers Goblins
Guards Goblins Miner
Goblins Guards Flying Machine
Three Musketeers Flying Machine
Flying Machine Rocket Three Musketeers Guards
Rocket Three Musketeers Goblins Guards
Three Musketeers
Rocket Three Musketeers
Three Musketeers Goblins
Goblins Flying Machine Three Musketeers Guards
Flying Machine Guards
Three Musketeers
Goblins Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblins
Flying Machine Rocket Miner
Guards Goblins Rocket
Rocket Guards
Three Musketeers Guards
Rocket Flying Machine Three Musketeers
Rocket Guards Goblins Flying Machine
Rocket Goblins Flying Machine
Three Musketeers Guards
Flying Machine Guards
Rocket Guards
Rocket Three Musketeers Guards
Flying Machine Three Musketeers
Guards Goblins Flying Machine Rocket Three Musketeers
Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Guards
Flying Machine Miner
Rocket Flying Machine Miner
Flying Machine Rocket Guards
Rocket
Flying Machine Rocket
Flying Machine
Flying Machine
Miner Flying Machine
Rocket Goblins Three Musketeers Guards
Rocket Miner Flying Machine
Flying Machine Rocket
Flying Machine Rocket Three Musketeers Miner
Flying Machine Rocket
Flying Machine
Rocket Flying Machine Three Musketeers
Flying Machine Rocket Three Musketeers
Rocket Three Musketeers
Rocket
Rocket Flying Machine Three Musketeers
Rocket Flying Machine Miner
Rocket
Rocket
Rocket
Rocket Flying Machine
Miner Flying Machine
Flying Machine Miner
Rocket Miner
Flying Machine
Rocket Flying Machine Guards
Rocket Miner
Rocket
Rocket
Flying Machine Rocket Guards
Rocket Flying Machine Three Musketeers
Miner Flying Machine Rocket Three Musketeers
Flying Machine
Rocket
Flying Machine Three Musketeers
Flying Machine Rocket Guards
Flying Machine Rocket
Flying Machine Rocket Miner

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