My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Archers Giant Goblin Hut Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Archers Giant Dark Prince
Giant Snowball
Goblins Spear Goblins Bomber Archers Goblin Hut
Zap
Goblins Spear Goblins Bomber Archers Goblin Hut Dark Prince
Barbarian Barrel
Goblins Spear Goblins Bomber Archers Goblin Hut Dark Prince
The Log
Goblins Spear Goblins Bomber Archers Goblin Hut Dark Prince
Earthquake
Spear Goblins Bomber Archers Goblin Hut
Arrows
Goblins Spear Goblins Bomber Archers Goblin Hut
Royal Delivery
Goblins Spear Goblins Bomber Archers Goblin Hut Dark Prince
Fireball
Bomber Archers Goblin Hut
Poison
Spear Goblins Bomber Archers Goblin Hut
Lightning
Goblin Hut Dark Prince
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Archers Dark Prince Giant Goblin Hut Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Bomber Archers

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Spear Goblins
Giant Goblin Hut Dark Prince
Bomber
Giant Dark Prince
Archers
Goblins Giant Goblin Hut Dark Prince
Giant
Bomber Dark Prince Goblins Spear Goblins Archers Goblin Hut Rocket
Goblin Hut
Spear Goblins Archers Giant Dark Prince
Rocket
Giant
Dark Prince
Giant Spear Goblins Bomber Archers Goblin Hut

Defense Synergies 0 9

Goblins
Bomber Archers
Spear Goblins
Archers Goblin Hut Dark Prince
Bomber
Goblins Dark Prince
Archers
Goblins Spear Goblins Goblin Hut Dark Prince
Giant
Goblin Hut
Spear Goblins Archers Dark Prince
Rocket
Dark Prince
Spear Goblins Bomber Archers Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Bomber Goblin Hut
Goblins Bomber Goblin Hut Dark Prince
Goblin Hut Rocket Goblins Bomber Archers Dark Prince
Goblin Hut Goblins Bomber Dark Prince
Bomber Rocket Dark Prince
Goblins Spear Goblins Bomber Archers Dark Prince
Rocket Spear Goblins Archers Goblin Hut
Rocket
Goblins Goblin Hut
Goblins Spear Goblins Bomber Archers Dark Prince
Goblins Archers Spear Goblins Bomber Goblin Hut Dark Prince
Spear Goblins Archers Goblin Hut
Goblin Hut Bomber Rocket Dark Prince
Bomber Rocket Goblins Goblin Hut Dark Prince
Goblin Hut
Rocket Goblin Hut
Goblins Bomber Goblin Hut Dark Prince
Goblins Spear Goblins Bomber Archers Goblin Hut Dark Prince
Spear Goblins Bomber Archers Goblin Hut Dark Prince
Goblin Hut
Bomber Dark Prince Goblins Spear Goblins Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Archers Goblin Hut Dark Prince
Bomber Archers Rocket
Goblins Spear Goblins Goblin Hut Rocket Dark Prince
Rocket Dark Prince
Goblin Hut Dark Prince
Rocket Archers Goblin Hut
Rocket Dark Prince Goblins Spear Goblins Archers Goblin Hut
Dark Prince
Rocket Goblins Spear Goblins Goblin Hut Dark Prince
Goblin Hut
Goblin Hut Dark Prince
Rocket Dark Prince
Rocket Dark Prince
Bomber Archers
Goblin Hut Goblins Spear Goblins Bomber Archers Rocket Dark Prince
Bomber Archers Goblin Hut Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket Goblin Hut
Rocket Dark Prince
Bomber Rocket Dark Prince
Spear Goblins Rocket
Bomber Archers
Rocket Goblins
Rocket Dark Prince
Archers Rocket
Rocket Goblin Hut
Rocket
Goblin Hut
Rocket Spear Goblins Bomber Goblin Hut
Goblin Hut Rocket
Rocket
Bomber Rocket
Rocket Bomber Archers Dark Prince
Rocket Bomber
Rocket
Rocket
Rocket
Rocket
Bomber Dark Prince
Rocket
Archers
Rocket Goblin Hut
Bomber Rocket
Rocket
Rocket
Spear Goblins Archers Goblin Hut Rocket Dark Prince
Rocket Archers
Rocket Dark Prince
Bomber
Rocket
Dark Prince
Rocket
Rocket
Rocket Dark Prince

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