My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Bowler Electro Wizard Ram Rider Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Ram Rider Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Dark Prince Ram Rider Lava Hound
Giant Snowball
Goblin Gang Goblin Barrel Ram Rider Lava Hound
Zap
Goblin Gang Goblin Barrel Dark Prince Ram Rider Lava Hound
Barbarian Barrel
Goblin Gang Goblin Barrel Dark Prince Electro Wizard
The Log
Goblin Gang Goblin Barrel Dark Prince Ram Rider
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Lava Hound
Royal Delivery
Goblin Gang Goblin Barrel Dark Prince Bowler Electro Wizard Ram Rider Lava Hound
Fireball
Goblin Gang Goblin Barrel Bowler Electro Wizard Ram Rider Lava Hound
Poison
Goblin Gang Electro Wizard Lava Hound
Lightning
Dark Prince Bowler Electro Wizard Ram Rider
Rocket
Bowler Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Goblin Barrel Dark Prince Electro Wizard Bowler Ram Rider Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Goblin Barrel Dark Prince

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Ram Rider Dark Prince Bowler Lava Hound
Goblin Gang
Goblin Barrel Dark Prince Bowler Lava Hound
Goblin Barrel
Goblin Gang Dark Prince Bowler Ram Rider Lava Hound
Dark Prince
Goblin Barrel Zap Goblin Gang Electro Wizard Ram Rider
Bowler
Zap Goblin Gang Goblin Barrel Electro Wizard Ram Rider
Electro Wizard
Zap Dark Prince Bowler Ram Rider
Ram Rider
Zap Goblin Barrel Dark Prince Bowler Electro Wizard
Lava Hound
Zap Goblin Gang Goblin Barrel

Defense Synergies 1 10

Zap
Electro Wizard Goblin Gang Dark Prince Bowler Ram Rider
Goblin Gang
Zap Dark Prince Electro Wizard
Goblin Barrel
Dark Prince
Zap Goblin Gang Bowler Electro Wizard
Bowler
Zap Dark Prince Electro Wizard
Electro Wizard
Zap Goblin Gang Dark Prince Bowler Ram Rider
Ram Rider
Zap Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Electro Wizard Ram Rider
Zap Goblin Gang Dark Prince Electro Wizard Ram Rider
Goblin Gang Bowler Ram Rider Dark Prince Electro Wizard
Goblin Gang Dark Prince Bowler Electro Wizard Ram Rider
Dark Prince Bowler
Goblin Gang Bowler Zap Dark Prince Electro Wizard
Electro Wizard Ram Rider Zap Goblin Gang
Bowler Zap Electro Wizard Ram Rider
Goblin Gang
Goblin Gang Dark Prince Bowler Electro Wizard
Goblin Gang Electro Wizard Zap Dark Prince Bowler Ram Rider
Zap Goblin Gang Electro Wizard Ram Rider
Bowler Zap Goblin Gang Dark Prince Electro Wizard Ram Rider
Bowler Zap Goblin Gang Dark Prince Electro Wizard
Goblin Gang Electro Wizard Ram Rider
Zap Goblin Gang Bowler Electro Wizard Ram Rider
Goblin Gang Dark Prince Bowler Electro Wizard
Zap Goblin Gang Dark Prince Bowler Electro Wizard Ram Rider
Zap Dark Prince Bowler Electro Wizard Ram Rider
Electro Wizard Ram Rider
Goblin Gang Dark Prince Bowler Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Dark Prince Bowler Electro Wizard
Electro Wizard Zap Goblin Gang Bowler
Goblin Gang Zap Dark Prince Bowler Electro Wizard Ram Rider
Goblin Gang Dark Prince Bowler Zap Electro Wizard Ram Rider
Goblin Gang Dark Prince Bowler Ram Rider
Zap Goblin Gang Electro Wizard Ram Rider
Goblin Gang Dark Prince Bowler Electro Wizard Ram Rider
Dark Prince
Zap Electro Wizard Dark Prince
Goblin Gang
Dark Prince Bowler
Zap Dark Prince Bowler Electro Wizard
Dark Prince Bowler Goblin Gang Ram Rider
Bowler
Goblin Gang Electro Wizard Zap Dark Prince Bowler
Bowler Zap Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Bowler Electro Wizard Ram Rider
Dark Prince
Zap Dark Prince Bowler
Zap Ram Rider
Bowler
Zap Bowler Ram Rider
Zap Ram Rider
Goblin Gang Bowler Electro Wizard
Zap Dark Prince Bowler Electro Wizard Ram Rider
Zap
Bowler
Zap
Zap Bowler
Bowler
Zap Dark Prince Bowler Electro Wizard
Zap Bowler
Bowler
Bowler
Zap
Zap Dark Prince Bowler
Zap Bowler Electro Wizard Ram Rider
Zap Bowler Ram Rider
Zap
Zap Electro Wizard
Zap Electro Wizard
Bowler
Zap
Zap Electro Wizard
Bowler
Zap Electro Wizard Goblin Gang Dark Prince
Zap Electro Wizard Ram Rider
Goblin Gang Dark Prince Bowler Electro Wizard
Zap Bowler
Zap
Dark Prince
Zap Goblin Gang Bowler Electro Wizard
Zap Electro Wizard
Zap Dark Prince Bowler Electro Wizard

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