My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Golem Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Gang Valkyrie Wall Breakers Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Wall Breakers
Giant Snowball
Goblins Goblin Gang Wall Breakers
Zap
Goblins Goblin Gang Wall Breakers
Barbarian Barrel
Goblins Goblin Gang Valkyrie Wall Breakers Electro Wizard Magic Archer
The Log
Goblins Goblin Gang Wall Breakers
Earthquake
Goblin Gang
Arrows
Goblins Goblin Gang Wall Breakers
Royal Delivery
Goblins Goblin Gang Valkyrie Wall Breakers Electro Wizard Magic Archer
Fireball
Goblin Gang Wall Breakers Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Goblin Gang Valkyrie Electro Wizard Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie
Arrows
Golem Wall Breakers
Goblin Gang
Valkyrie Golem
Valkyrie
Goblins Goblin Gang Wall Breakers Electro Wizard Magic Archer
Wall Breakers
Arrows Valkyrie Electro Wizard
Golem
Arrows Goblin Gang Electro Wizard Magic Archer
Electro Wizard
Valkyrie Wall Breakers Golem Magic Archer
Magic Archer
Valkyrie Golem Electro Wizard

Defense Synergies 0 9

Goblins
Electro Wizard Magic Archer
Arrows
Valkyrie
Goblin Gang
Valkyrie Electro Wizard Magic Archer
Valkyrie
Arrows Goblin Gang Electro Wizard Magic Archer
Wall Breakers
Golem
Electro Wizard
Goblins Goblin Gang Valkyrie Magic Archer
Magic Archer
Goblins Goblin Gang Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard Magic Archer
Goblins Goblin Gang Valkyrie Electro Wizard
Goblin Gang Goblins Valkyrie Electro Wizard
Goblins Goblin Gang Valkyrie Electro Wizard
Arrows Valkyrie
Arrows Goblin Gang Goblins Valkyrie Electro Wizard Magic Archer
Electro Wizard Arrows Goblin Gang Magic Archer
Arrows Valkyrie Electro Wizard Magic Archer
Goblins Goblin Gang
Goblin Gang Goblins Valkyrie Electro Wizard
Goblins Goblin Gang Valkyrie Electro Wizard Arrows Magic Archer
Arrows Goblin Gang Electro Wizard Magic Archer
Goblin Gang Valkyrie Electro Wizard
Valkyrie Goblins Arrows Goblin Gang Electro Wizard Magic Archer
Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Goblins Arrows Goblin Gang Valkyrie Electro Wizard
Arrows Goblins Goblin Gang Valkyrie Electro Wizard Magic Archer
Arrows Valkyrie Electro Wizard Magic Archer
Electro Wizard
Goblin Gang Valkyrie Goblins Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Goblins Electro Wizard
Electro Wizard Arrows Goblin Gang Valkyrie Magic Archer
Goblin Gang Goblins Valkyrie Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie
Arrows Goblin Gang Electro Wizard Magic Archer
Goblin Gang Goblins Valkyrie Electro Wizard
Valkyrie
Electro Wizard Goblins Valkyrie Magic Archer
Goblin Gang
Valkyrie
Arrows Valkyrie Electro Wizard
Goblin Gang Valkyrie
Valkyrie Magic Archer
Goblin Gang Electro Wizard Goblins Valkyrie Magic Archer
Arrows Valkyrie Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows
Goblins Goblin Gang Electro Wizard
Arrows Valkyrie Electro Wizard Magic Archer
Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Magic Archer Arrows
Arrows
Arrows Electro Wizard Magic Archer
Arrows Valkyrie Magic Archer
Magic Archer
Arrows
Arrows
Arrows Valkyrie Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Electro Wizard
Arrows Magic Archer
Arrows Electro Wizard Magic Archer
Arrows Magic Archer
Electro Wizard Goblin Gang Magic Archer
Arrows Electro Wizard Magic Archer
Arrows
Goblin Gang Valkyrie Electro Wizard Magic Archer
Arrows Magic Archer
Arrows
Goblin Gang Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer

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