My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider Furnace Baby Dragon
Zap
Bats Goblin Gang Furnace
Barbarian Barrel
Goblin Gang Furnace
The Log
Goblin Gang Hog Rider Furnace
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Bats Goblin Gang Furnace
Royal Delivery
Bats Goblin Gang Hog Rider Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Hog Rider Furnace Baby Dragon
Poison
Bats Goblin Gang Furnace
Lightning
Furnace Baby Dragon
Rocket
Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Fireball Hog Rider Furnace Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Gang Fireball

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon P.E.K.K.A
Arrows
Fireball Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Baby Dragon P.E.K.K.A
Fireball
Arrows Hog Rider Baby Dragon
Hog Rider
Bats Arrows Goblin Gang Fireball Furnace Baby Dragon
Furnace
Hog Rider Baby Dragon P.E.K.K.A
Baby Dragon
Bats Goblin Gang Fireball Hog Rider Furnace P.E.K.K.A
P.E.K.K.A
Arrows Bats Goblin Gang Furnace Baby Dragon

Defense Synergies 0 9

Bats
Baby Dragon P.E.K.K.A
Arrows
Fireball Furnace P.E.K.K.A
Goblin Gang
Furnace P.E.K.K.A
Fireball
Arrows
Hog Rider
Furnace
Arrows Goblin Gang Baby Dragon
Baby Dragon
Bats Furnace P.E.K.K.A
P.E.K.K.A
Bats Arrows Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
P.E.K.K.A Bats Goblin Gang Furnace
Goblin Gang Furnace P.E.K.K.A Bats
P.E.K.K.A Bats Goblin Gang Furnace
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bats Furnace Baby Dragon
Bats Furnace Arrows Goblin Gang Fireball Baby Dragon
Arrows Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang
Bats Goblin Gang Arrows Fireball Furnace Baby Dragon
Arrows Bats Goblin Gang Fireball Furnace Baby Dragon
Furnace P.E.K.K.A Bats Goblin Gang Fireball
Fireball Bats Arrows Goblin Gang Furnace Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace
Goblin Gang Fireball Furnace P.E.K.K.A
Bats Arrows Goblin Gang Fireball Furnace P.E.K.K.A
Arrows Fireball Bats Goblin Gang Furnace Baby Dragon
Arrows Furnace Baby Dragon Bats Fireball
P.E.K.K.A
Goblin Gang Bats Arrows Fireball Furnace Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace P.E.K.K.A
Fireball Arrows Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Furnace
Goblin Gang P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang
Arrows Fireball Furnace Bats Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Fireball Furnace
P.E.K.K.A
P.E.K.K.A Bats Fireball Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats
P.E.K.K.A Arrows Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Furnace Baby Dragon
Goblin Gang Bats Fireball Furnace Baby Dragon P.E.K.K.A
Bats Arrows Fireball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Furnace Baby Dragon
Arrows Fireball Bats Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Goblin Gang Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball
Bats
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Furnace Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Bats Arrows Fireball Furnace Baby Dragon
Bats Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Bats Goblin Gang Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Goblin Gang Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
P.E.K.K.A
Bats Goblin Gang Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon

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